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authorBrecht Van Lommel <brecht@blender.org>2022-06-17 18:16:37 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-06-20 13:30:48 +0300
commitff1883307f12a8b734bfcf87b01743dc73afae75 (patch)
tree95fbecc1e681e89f6a5d030cb5f5f96879dc7fa7 /intern/cycles/kernel/svm/ramp.h
parentb73a52302edcd99f086fc26fc62a8ed4db29d562 (diff)
Cleanup: renaming and consistency for kernel data
* Rename "texture" to "data array". This has not used textures for a long time, there are just global memory arrays now. (On old CUDA GPUs there was a cache for textures but not global memory, so we used to put all data in textures.) * For CUDA and HIP, put globals in KernelParams struct like other devices. * Drop __ prefix for data array names, no possibility for naming conflict now that these are in a struct.
Diffstat (limited to 'intern/cycles/kernel/svm/ramp.h')
-rw-r--r--intern/cycles/kernel/svm/ramp.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/ramp.h b/intern/cycles/kernel/svm/ramp.h
index 342b15da9ed..0df9268bd9c 100644
--- a/intern/cycles/kernel/svm/ramp.h
+++ b/intern/cycles/kernel/svm/ramp.h
@@ -9,7 +9,7 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline float fetch_float(KernelGlobals kg, int offset)
{
- uint4 node = kernel_tex_fetch(__svm_nodes, offset);
+ uint4 node = kernel_data_fetch(svm_nodes, offset);
return __uint_as_float(node.x);
}