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author | Howard Trickey <howard.trickey@gmail.com> | 2021-10-30 22:37:05 +0300 |
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committer | Howard Trickey <howard.trickey@gmail.com> | 2021-10-30 22:37:05 +0300 |
commit | e9bbfd0c8c7a508d220bf355722ff03f91e93183 (patch) | |
tree | 1230f26bc82f24547aeccbaa7fcd6d3db2655fd3 /intern/cycles/kernel/svm/sepcomb_hsv.h | |
parent | 1aa953bd1913c81b22c80a00edbf4ad88a32c52f (diff) | |
parent | 03a962d8cab44221650f59eb223cb0a767e05b2b (diff) |
Merge branch 'master' into soc-2020-io-performancesoc-2020-io-performance
Diffstat (limited to 'intern/cycles/kernel/svm/sepcomb_hsv.h')
-rw-r--r-- | intern/cycles/kernel/svm/sepcomb_hsv.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/sepcomb_hsv.h b/intern/cycles/kernel/svm/sepcomb_hsv.h new file mode 100644 index 00000000000..941a83e85b3 --- /dev/null +++ b/intern/cycles/kernel/svm/sepcomb_hsv.h @@ -0,0 +1,69 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +CCL_NAMESPACE_BEGIN + +ccl_device_noinline int svm_node_combine_hsv(KernelGlobals kg, + ccl_private ShaderData *sd, + ccl_private float *stack, + uint hue_in, + uint saturation_in, + uint value_in, + int offset) +{ + uint4 node1 = read_node(kg, &offset); + uint color_out = node1.y; + + float hue = stack_load_float(stack, hue_in); + float saturation = stack_load_float(stack, saturation_in); + float value = stack_load_float(stack, value_in); + + /* Combine, and convert back to RGB */ + float3 color = hsv_to_rgb(make_float3(hue, saturation, value)); + + if (stack_valid(color_out)) + stack_store_float3(stack, color_out, color); + return offset; +} + +ccl_device_noinline int svm_node_separate_hsv(KernelGlobals kg, + ccl_private ShaderData *sd, + ccl_private float *stack, + uint color_in, + uint hue_out, + uint saturation_out, + int offset) +{ + uint4 node1 = read_node(kg, &offset); + uint value_out = node1.y; + + float3 color = stack_load_float3(stack, color_in); + + /* Convert to HSV */ + color = rgb_to_hsv(color); + + if (stack_valid(hue_out)) + stack_store_float(stack, hue_out, color.x); + if (stack_valid(saturation_out)) + stack_store_float(stack, saturation_out, color.y); + if (stack_valid(value_out)) + stack_store_float(stack, value_out, color.z); + return offset; +} + +CCL_NAMESPACE_END |