diff options
author | Thomas Dinges <blender@dingto.org> | 2013-06-10 00:46:22 +0400 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2013-06-10 00:46:22 +0400 |
commit | cf359f6c7f259bf669a144c9a455fe79780fc6ff (patch) | |
tree | bb3e2ce16b033d123fa3dd783a98da533c2c68bb /intern/cycles/kernel/svm/svm.h | |
parent | cca324e468db471d7988a37e5804bc3f432160d6 (diff) |
Cycles / Wavelength to RGB node:
* Added a node to convert wavelength (in nanometer, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier.
Example render:
http://www.pasteall.org/pic/show.php?id=53202
ToDo:
* Move some functions into an util file, maybe a common util_color.h or so.
* Test GPU, unfortunately sm_21 doesn't work for me yet.
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index cfb930d92e8..7f0bb3163a1 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -152,6 +152,7 @@ CCL_NAMESPACE_END #include "svm_displace.h" #include "svm_fresnel.h" #include "svm_wireframe.h" +#include "svm_wavelength.h" #include "svm_camera.h" #include "svm_geometry.h" #include "svm_hsv.h" @@ -362,6 +363,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT svm_node_wireframe(kg, sd, stack, node.y, node.z, node.w); break; #ifdef __EXTRA_NODES__ + case NODE_WAVELENGTH: + svm_node_wavelength(sd, stack, node.y, node.z); + break; case NODE_SET_DISPLACEMENT: svm_node_set_displacement(sd, stack, node.y); break; |