diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-08 00:24:38 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-08 00:24:38 +0400 |
commit | e6a84eb1b542e7cafe5e760530882bb806f3c433 (patch) | |
tree | e3d7b9f8dab6c2d55ec0d45297ba281599f3e92f /intern/cycles/kernel/svm/svm.h | |
parent | f44e80e6387601dea6e4e0801d0a387455a02d31 (diff) |
Cycles: add light falloff node, with quadratic/linear/constant falloff and a
smoothing factor to reduce high values near the light.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff
Note that this was already possible to do manually with the Ray Length, but
this adds a convenient node for it. This commit also makes the mapping node
min/max option work, fixing #31348.
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 50181c0cf2c..5f4d7bbd0c4 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -326,6 +326,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT case NODE_MAPPING: svm_node_mapping(kg, sd, stack, node.y, node.z, &offset); break; + case NODE_MIN_MAX: + svm_node_min_max(kg, sd, stack, node.y, node.z, &offset); + break; case NODE_TEX_COORD: svm_node_tex_coord(kg, sd, stack, node.y, node.z); break; @@ -344,6 +347,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT case NODE_RGB_CURVES: svm_node_rgb_curves(kg, sd, stack, node, &offset); break; + case NODE_LIGHT_FALLOFF: + svm_node_light_falloff(sd, stack, node); + break; case NODE_END: default: #ifndef __MULTI_CLOSURE__ |