diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-10 19:56:43 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-10 19:56:43 +0400 |
commit | fe09b24e86e340e733f91c8ed9fcc7b8519157f4 (patch) | |
tree | dfe21334e003d8e73ea993d5fcac54c19facd987 /intern/cycles/kernel/svm/svm.h | |
parent | e9a61cd29db61513dedeb4d656e7dadff7439b1a (diff) |
Cycles: per-BSDF normal input and new Bump node.
Each BSDF node now has a Normal input, which can be used to set a custom normal
for the BSDF, for example if you want to have only bump on one of the layers in
a multilayer material.
The Bump node can be used to generate a normal from a scalar value, the same as
what happens when you connect a scalar value to the displacement output.
Documentation has been updated with the latest changes:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes
Patch by Agustin Benavidez, some implementation tweaks by me.
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index e5167a4f670..5e22edc4696 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -185,7 +185,7 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT break; } case NODE_CLOSURE_BSDF: - svm_node_closure_bsdf(kg, sd, stack, node, randb, path_flag); + svm_node_closure_bsdf(kg, sd, stack, node, randb, path_flag, &offset); break; case NODE_CLOSURE_EMISSION: svm_node_closure_emission(sd, stack, node); @@ -342,7 +342,7 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT svm_node_set_displacement(sd, stack, node.y); break; case NODE_SET_BUMP: - svm_node_set_bump(sd, stack, node.y, node.z, node.w); + svm_node_set_bump(kg, sd, stack, node); break; case NODE_MATH: svm_node_math(kg, sd, stack, node.y, node.z, node.w, &offset); @@ -370,6 +370,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT case NODE_TEX_COORD_BUMP_DY: svm_node_tex_coord_bump_dy(kg, sd, stack, node.y, node.z); break; + case NODE_CLOSURE_SET_NORMAL: + svm_node_set_normal(kg, sd, stack, node.y, node.z ); + break; #endif case NODE_EMISSION_SET_WEIGHT_TOTAL: svm_node_emission_set_weight_total(kg, sd, node.y, node.z, node.w); @@ -384,7 +387,7 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT case NODE_LIGHT_FALLOFF: svm_node_light_falloff(sd, stack, node); break; -#endif +#endif case NODE_END: default: #ifndef __MULTI_CLOSURE__ |