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authorSergey Sharybin <sergey.vfx@gmail.com>2015-06-01 15:48:45 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-06-01 17:49:52 +0300
commitecd4ee75af1616ab0d164b8189acee9f62bb6231 (patch)
tree07165df1bdaeaec1b5217b4eb3716c2c4660150a /intern/cycles/kernel/svm/svm.h
parentc0235da53c374433bf90b53a6b928a1b05b6c322 (diff)
Cycles: Implement selective nodes compilation
This commits finishes initial selective nodes compilation into kernel, which helps a lot performance-wise for AMD OpenCL kernels. Split by node groups is based on statistics from simple scenes like BMW and more complex scenes like mango and gooseberry production files. Further tweaks are always possible, but it should be a good starting point. TODO: Still need to ignore unused nodes when calculating requested shader features.
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r--intern/cycles/kernel/svm/svm.h284
1 files changed, 148 insertions, 136 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 16847cc98ff..42a581cbd9a 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -212,17 +212,6 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
case NODE_CLOSURE_BACKGROUND:
svm_node_closure_background(sd, stack, node);
break;
- case NODE_CLOSURE_HOLDOUT:
- svm_node_closure_holdout(sd, stack, node);
- break;
- case NODE_CLOSURE_AMBIENT_OCCLUSION:
- svm_node_closure_ambient_occlusion(sd, stack, node);
- break;
-#if NODES_FEATURE(NODE_FEATURE_VOLUME)
- case NODE_CLOSURE_VOLUME:
- svm_node_closure_volume(kg, sd, stack, node, path_flag);
- break;
-#endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) */
case NODE_CLOSURE_SET_WEIGHT:
svm_node_closure_set_weight(sd, node.y, node.z, node.w);
break;
@@ -235,7 +224,6 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
case NODE_MIX_CLOSURE:
svm_node_mix_closure(sd, stack, node);
break;
-#endif /* NODES_GROUP(NODE_GROUP_LEVEL_0) */
case NODE_JUMP_IF_ZERO:
if(stack_load_float(stack, node.z) == 0.0f)
offset += node.y;
@@ -244,13 +232,137 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
if(stack_load_float(stack, node.z) == 1.0f)
offset += node.y;
break;
-#ifdef __TEXTURES__
+ case NODE_GEOMETRY:
+ svm_node_geometry(kg, sd, stack, node.y, node.z);
+ break;
+ case NODE_CONVERT:
+ svm_node_convert(sd, stack, node.y, node.z, node.w);
+ break;
+ case NODE_TEX_COORD:
+ svm_node_tex_coord(kg, sd, path_flag, stack, node, &offset);
+ break;
+ case NODE_VALUE_F:
+ svm_node_value_f(kg, sd, stack, node.y, node.z);
+ break;
+ case NODE_VALUE_V:
+ svm_node_value_v(kg, sd, stack, node.y, &offset);
+ break;
+ case NODE_ATTR:
+ svm_node_attr(kg, sd, stack, node);
+ break;
+# if NODES_FEATURE(NODE_FEATURE_BUMP)
+ case NODE_GEOMETRY_BUMP_DX:
+ svm_node_geometry_bump_dx(kg, sd, stack, node.y, node.z);
+ break;
+ case NODE_GEOMETRY_BUMP_DY:
+ svm_node_geometry_bump_dy(kg, sd, stack, node.y, node.z);
+ break;
+ case NODE_SET_DISPLACEMENT:
+ svm_node_set_displacement(sd, stack, node.y);
+ break;
+# endif /* NODES_FEATURE(NODE_FEATURE_BUMP) */
+# ifdef __TEXTURES__
case NODE_TEX_IMAGE:
svm_node_tex_image(kg, sd, stack, node);
break;
case NODE_TEX_IMAGE_BOX:
svm_node_tex_image_box(kg, sd, stack, node);
break;
+ case NODE_TEX_NOISE:
+ svm_node_tex_noise(kg, sd, stack, node, &offset);
+ break;
+# endif /* __TEXTURES__ */
+# ifdef __EXTRA_NODES__
+# if NODES_FEATURE(NODE_FEATURE_BUMP)
+ case NODE_SET_BUMP:
+ svm_node_set_bump(kg, sd, stack, node);
+ break;
+ case NODE_ATTR_BUMP_DX:
+ svm_node_attr_bump_dx(kg, sd, stack, node);
+ break;
+ case NODE_ATTR_BUMP_DY:
+ svm_node_attr_bump_dy(kg, sd, stack, node);
+ break;
+ case NODE_TEX_COORD_BUMP_DX:
+ svm_node_tex_coord_bump_dx(kg, sd, path_flag, stack, node, &offset);
+ break;
+ case NODE_TEX_COORD_BUMP_DY:
+ svm_node_tex_coord_bump_dy(kg, sd, path_flag, stack, node, &offset);
+ break;
+ case NODE_CLOSURE_SET_NORMAL:
+ svm_node_set_normal(kg, sd, stack, node.y, node.z);
+ break;
+# endif /* NODES_FEATURE(NODE_FEATURE_BUMP) */
+ case NODE_HSV:
+ svm_node_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
+ break;
+# endif /* __EXTRA_NODES__ */
+#endif /* NODES_GROUP(NODE_GROUP_LEVEL_0) */
+
+#if NODES_GROUP(NODE_GROUP_LEVEL_1)
+ case NODE_CLOSURE_HOLDOUT:
+ svm_node_closure_holdout(sd, stack, node);
+ break;
+ case NODE_CLOSURE_AMBIENT_OCCLUSION:
+ svm_node_closure_ambient_occlusion(sd, stack, node);
+ break;
+ case NODE_FRESNEL:
+ svm_node_fresnel(sd, stack, node.y, node.z, node.w);
+ break;
+ case NODE_LAYER_WEIGHT:
+ svm_node_layer_weight(sd, stack, node);
+ break;
+# if NODES_FEATURE(NODE_FEATURE_VOLUME)
+ case NODE_CLOSURE_VOLUME:
+ svm_node_closure_volume(kg, sd, stack, node, path_flag);
+ break;
+# endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) */
+# ifdef __EXTRA_NODES__
+ case NODE_MATH:
+ svm_node_math(kg, sd, stack, node.y, node.z, node.w, &offset);
+ break;
+ case NODE_VECTOR_MATH:
+ svm_node_vector_math(kg, sd, stack, node.y, node.z, node.w, &offset);
+ break;
+ case NODE_RGB_RAMP:
+ svm_node_rgb_ramp(kg, sd, stack, node, &offset);
+ break;
+ case NODE_GAMMA:
+ svm_node_gamma(sd, stack, node.y, node.z, node.w);
+ break;
+ case NODE_BRIGHTCONTRAST:
+ svm_node_brightness(sd, stack, node.y, node.z, node.w);
+ break;
+ case NODE_LIGHT_PATH:
+ svm_node_light_path(sd, stack, node.y, node.z, path_flag);
+ break;
+ case NODE_OBJECT_INFO:
+ svm_node_object_info(kg, sd, stack, node.y, node.z);
+ break;
+ case NODE_PARTICLE_INFO:
+ svm_node_particle_info(kg, sd, stack, node.y, node.z);
+ break;
+# ifdef __HAIR__
+# if NODES_FEATURE(NODE_FEATURE_HAIR)
+ case NODE_HAIR_INFO:
+ svm_node_hair_info(kg, sd, stack, node.y, node.z);
+ break;
+# endif /* NODES_FEATURE(NODE_FEATURE_HAIR) */
+# endif /* __HAIR__ */
+# endif /* __EXTRA_NODES__ */
+#endif /* NODES_GROUP(NODE_GROUP_LEVEL_1) */
+
+#if NODES_GROUP(NODE_GROUP_LEVEL_2)
+ case NODE_MAPPING:
+ svm_node_mapping(kg, sd, stack, node.y, node.z, &offset);
+ break;
+ case NODE_MIN_MAX:
+ svm_node_min_max(kg, sd, stack, node.y, node.z, &offset);
+ break;
+ case NODE_CAMERA:
+ svm_node_camera(kg, sd, stack, node.y, node.z, node.w);
+ break;
+# ifdef __TEXTURES__
case NODE_TEX_ENVIRONMENT:
svm_node_tex_environment(kg, sd, stack, node);
break;
@@ -260,9 +372,6 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
case NODE_TEX_GRADIENT:
svm_node_tex_gradient(sd, stack, node);
break;
- case NODE_TEX_NOISE:
- svm_node_tex_noise(kg, sd, stack, node, &offset);
- break;
case NODE_TEX_VORONOI:
svm_node_tex_voronoi(kg, sd, stack, node, &offset);
break;
@@ -281,57 +390,34 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
case NODE_TEX_BRICK:
svm_node_tex_brick(kg, sd, stack, node, &offset);
break;
-#endif /* __TEXTURES__ */
- case NODE_CAMERA:
- svm_node_camera(kg, sd, stack, node.y, node.z, node.w);
- break;
- case NODE_GEOMETRY:
- svm_node_geometry(kg, sd, stack, node.y, node.z);
- break;
-#ifdef __EXTRA_NODES__
- case NODE_GEOMETRY_BUMP_DX:
- svm_node_geometry_bump_dx(kg, sd, stack, node.y, node.z);
- break;
- case NODE_GEOMETRY_BUMP_DY:
- svm_node_geometry_bump_dy(kg, sd, stack, node.y, node.z);
- break;
- case NODE_LIGHT_PATH:
- svm_node_light_path(sd, stack, node.y, node.z, path_flag);
- break;
- case NODE_OBJECT_INFO:
- svm_node_object_info(kg, sd, stack, node.y, node.z);
- break;
- case NODE_PARTICLE_INFO:
- svm_node_particle_info(kg, sd, stack, node.y, node.z);
+# endif /* __TEXTURES__ */
+# ifdef __EXTRA_NODES__
+ case NODE_NORMAL:
+ svm_node_normal(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
-#ifdef __HAIR__
-# if NODES_FEATURE(NODE_FEATURE_HAIR)
- case NODE_HAIR_INFO:
- svm_node_hair_info(kg, sd, stack, node.y, node.z);
+ case NODE_LIGHT_FALLOFF:
+ svm_node_light_falloff(sd, stack, node);
break;
-# endif /* NODES_FEATURE(NODE_FEATURE_HAIR) */
-#endif /* __HAIR__ */
+# endif /* __EXTRA_NODES__ */
+#endif /* NODES_GROUP(NODE_GROUP_LEVEL_2) */
-#endif /* __EXTRA_NODES__ */
- case NODE_CONVERT:
- svm_node_convert(sd, stack, node.y, node.z, node.w);
+#if NODES_GROUP(NODE_GROUP_LEVEL_3)
+ case NODE_RGB_CURVES:
+ svm_node_rgb_curves(kg, sd, stack, node, &offset);
break;
- case NODE_VALUE_F:
- svm_node_value_f(kg, sd, stack, node.y, node.z);
+ case NODE_VECTOR_CURVES:
+ svm_node_vector_curves(kg, sd, stack, node, &offset);
break;
- case NODE_VALUE_V:
- svm_node_value_v(kg, sd, stack, node.y, &offset);
+ case NODE_TANGENT:
+ svm_node_tangent(kg, sd, stack, node);
break;
-#ifdef __EXTRA_NODES__
+ case NODE_NORMAL_MAP:
+ svm_node_normal_map(kg, sd, stack, node);
+ break;
+# ifdef __EXTRA_NODES__
case NODE_INVERT:
svm_node_invert(sd, stack, node.y, node.z, node.w);
break;
- case NODE_GAMMA:
- svm_node_gamma(sd, stack, node.y, node.z, node.w);
- break;
- case NODE_BRIGHTCONTRAST:
- svm_node_brightness(sd, stack, node.y, node.z, node.w);
- break;
case NODE_MIX:
svm_node_mix(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
@@ -347,28 +433,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
case NODE_COMBINE_HSV:
svm_node_combine_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
- case NODE_HSV:
- svm_node_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
- break;
-#endif /* __EXTRA_NODES__ */
- case NODE_ATTR:
- svm_node_attr(kg, sd, stack, node);
- break;
-#ifdef __EXTRA_NODES__
- case NODE_ATTR_BUMP_DX:
- svm_node_attr_bump_dx(kg, sd, stack, node);
- break;
- case NODE_ATTR_BUMP_DY:
- svm_node_attr_bump_dy(kg, sd, stack, node);
- break;
-#endif /* __EXTRA_NODES__ */
- case NODE_FRESNEL:
- svm_node_fresnel(sd, stack, node.y, node.z, node.w);
- break;
- case NODE_LAYER_WEIGHT:
- svm_node_layer_weight(sd, stack, node);
+ case NODE_VECTOR_TRANSFORM:
+ svm_node_vector_transform(kg, sd, stack, node);
break;
-#ifdef __EXTRA_NODES__
case NODE_WIREFRAME:
svm_node_wireframe(kg, sd, stack, node);
break;
@@ -378,63 +445,8 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
case NODE_BLACKBODY:
svm_node_blackbody(kg, sd, stack, node.y, node.z);
break;
- case NODE_SET_DISPLACEMENT:
- svm_node_set_displacement(sd, stack, node.y);
- break;
- case NODE_SET_BUMP:
- svm_node_set_bump(kg, sd, stack, node);
- break;
- case NODE_MATH:
- svm_node_math(kg, sd, stack, node.y, node.z, node.w, &offset);
- break;
- case NODE_VECTOR_MATH:
- svm_node_vector_math(kg, sd, stack, node.y, node.z, node.w, &offset);
- break;
- case NODE_VECTOR_TRANSFORM:
- svm_node_vector_transform(kg, sd, stack, node);
- break;
- case NODE_NORMAL:
- svm_node_normal(kg, sd, stack, node.y, node.z, node.w, &offset);
- break;
-#endif /* __EXTRA_NODES__ */
- case NODE_MAPPING:
- svm_node_mapping(kg, sd, stack, node.y, node.z, &offset);
- break;
- case NODE_MIN_MAX:
- svm_node_min_max(kg, sd, stack, node.y, node.z, &offset);
- break;
- case NODE_TEX_COORD:
- svm_node_tex_coord(kg, sd, path_flag, stack, node, &offset);
- break;
-#ifdef __EXTRA_NODES__
- case NODE_TEX_COORD_BUMP_DX:
- svm_node_tex_coord_bump_dx(kg, sd, path_flag, stack, node, &offset);
- break;
- case NODE_TEX_COORD_BUMP_DY:
- svm_node_tex_coord_bump_dy(kg, sd, path_flag, stack, node, &offset);
- break;
- case NODE_CLOSURE_SET_NORMAL:
- svm_node_set_normal(kg, sd, stack, node.y, node.z );
- break;
- case NODE_RGB_RAMP:
- svm_node_rgb_ramp(kg, sd, stack, node, &offset);
- break;
- case NODE_RGB_CURVES:
- svm_node_rgb_curves(kg, sd, stack, node, &offset);
- break;
- case NODE_VECTOR_CURVES:
- svm_node_vector_curves(kg, sd, stack, node, &offset);
- break;
- case NODE_LIGHT_FALLOFF:
- svm_node_light_falloff(sd, stack, node);
- break;
-#endif /* __EXTRA_NODES__ */
- case NODE_TANGENT:
- svm_node_tangent(kg, sd, stack, node);
- break;
- case NODE_NORMAL_MAP:
- svm_node_normal_map(kg, sd, stack, node);
- break;
+# endif /* __EXTRA_NODES__ */
+#endif /* NODES_GROUP(NODE_GROUP_LEVEL_3) */
case NODE_END:
default:
return;