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authorSergey Sharybin <sergey.vfx@gmail.com>2016-02-15 17:40:39 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-02-15 23:26:29 +0300
commit1c4f21f85e17ac557c9867a7764a31d5ebe74eb0 (patch)
tree72ea537d6624e43e452ce7465f25f92832b88e4f /intern/cycles/kernel/svm/svm.h
parentb5171e250c6816ecce26227615d53cf6f6339892 (diff)
Cycles: Initial support of 3D textures for CUDA rendering
Supports both smoke/fire and point density textures now. Reduces number of textures available for sm_20 and sm_21, but you have to compromise somewhere on such a limited hardware. Currently limited to linear interpolation only, and decoupled ray marching is not supported yet. Think those could be considered just a further improvement. Some quick example: https://developer.blender.org/F282934 Code is minimal and we can fully consider it a fix for missing support of 3D textures with CUDA. Reviewers: lukasstockner97, brecht, juicyfruit, dingto Reviewed By: brecht, juicyfruit, dingto Subscribers: mib2berlin Differential Revision: https://developer.blender.org/D1806
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r--intern/cycles/kernel/svm/svm.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 633e1edfb19..9865da2e8cd 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -447,11 +447,11 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a
svm_node_blackbody(kg, sd, stack, node.y, node.z);
break;
# endif /* __EXTRA_NODES__ */
-# if NODES_FEATURE(NODE_FEATURE_VOLUME) && !defined(__KERNEL_GPU__)
+# if NODES_FEATURE(NODE_FEATURE_VOLUME)
case NODE_TEX_VOXEL:
svm_node_tex_voxel(kg, sd, stack, node, &offset);
break;
-# endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) && !defined(__KERNEL_GPU__) */
+# endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) */
#endif /* NODES_GROUP(NODE_GROUP_LEVEL_3) */
case NODE_END:
return;