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authorSergey Sharybin <sergey.vfx@gmail.com>2015-07-18 23:09:20 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-07-18 23:09:20 +0300
commit7d10798af22f683a8f55a8c361ad5676bd4160d2 (patch)
treead762edb4d4489ec03cc88ea2f98da8c3eb9894e /intern/cycles/kernel/svm/svm.h
parent2f15a1f66e3092158d330db97a33dc8d087ca053 (diff)
Cycles: Add voxel texture sampler shader node
The idea of this node is to sampling of 3D voxels at a given coordinate supporting different mapping strategies (world space mapping, object local space etc). Currently not in use, it's a preparation step for supporting point density textures.
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r--intern/cycles/kernel/svm/svm.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 15ac6519780..5ac21e44f75 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -179,6 +179,7 @@ CCL_NAMESPACE_END
#include "svm_checker.h"
#include "svm_brick.h"
#include "svm_vector_transform.h"
+#include "svm_voxel.h"
CCL_NAMESPACE_BEGIN
@@ -446,6 +447,11 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
svm_node_blackbody(kg, sd, stack, node.y, node.z);
break;
# endif /* __EXTRA_NODES__ */
+# if NODES_FEATURE(NODE_FEATURE_VOLUME)
+ case NODE_TEX_VOXEL:
+ svm_node_tex_voxel(kg, sd, stack, node, &offset);
+ break;
+# endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) */
#endif /* NODES_GROUP(NODE_GROUP_LEVEL_3) */
case NODE_END:
return;