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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-05 00:17:13 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-05 00:17:13 +0300 |
commit | baaa89a0bc54a659f9ddbc34cce21d6920c0f6a6 (patch) | |
tree | f5337407abc1e1e832612cc7643d508ed021eb37 /intern/cycles/kernel/svm/svm.h | |
parent | f098f6df767aa62ffe0a7db6635ead058770d92f (diff) |
Shading: Rewrite Mapping node with dynamic inputs.
This patch rewrites the Mapping node to support dynamic inputs. The
Max and Min options have been removed. They can be added as Min and
Max Vector Math nodes manually.
Texture nodes still use the old matrix-based mapping. A new SVM node
`NODE_TEXTURE_MAPPING` has been added to preserve this functionality.
Similarly, in GLSL, a `mapping_mat4` function has been added.
Reviewers: brecht, JacquesLucke
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 95954aaf99e..ce651a1b5ff 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -162,6 +162,7 @@ CCL_NAMESPACE_END #include "kernel/svm/svm_color_util.h" #include "kernel/svm/svm_math_util.h" +#include "kernel/svm/svm_mapping_util.h" #include "kernel/svm/svm_attribute.h" #include "kernel/svm/svm_gradient.h" @@ -405,8 +406,11 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, #endif /* NODES_GROUP(NODE_GROUP_LEVEL_1) */ #if NODES_GROUP(NODE_GROUP_LEVEL_2) + case NODE_TEXTURE_MAPPING: + svm_node_texture_mapping(kg, sd, stack, node.y, node.z, &offset); + break; case NODE_MAPPING: - svm_node_mapping(kg, sd, stack, node.y, node.z, &offset); + svm_node_mapping(kg, sd, stack, node.y, node.z, node.w, &offset); break; case NODE_MIN_MAX: svm_node_min_max(kg, sd, stack, node.y, node.z, &offset); |