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authorThomas Dinges <blender@dingto.org>2013-06-10 00:46:22 +0400
committerThomas Dinges <blender@dingto.org>2013-06-10 00:46:22 +0400
commitcf359f6c7f259bf669a144c9a455fe79780fc6ff (patch)
treebb3e2ce16b033d123fa3dd783a98da533c2c68bb /intern/cycles/kernel/svm/svm.h
parentcca324e468db471d7988a37e5804bc3f432160d6 (diff)
Cycles / Wavelength to RGB node:
* Added a node to convert wavelength (in nanometer, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier. Example render: http://www.pasteall.org/pic/show.php?id=53202 ToDo: * Move some functions into an util file, maybe a common util_color.h or so. * Test GPU, unfortunately sm_21 doesn't work for me yet.
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r--intern/cycles/kernel/svm/svm.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index cfb930d92e8..7f0bb3163a1 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -152,6 +152,7 @@ CCL_NAMESPACE_END
#include "svm_displace.h"
#include "svm_fresnel.h"
#include "svm_wireframe.h"
+#include "svm_wavelength.h"
#include "svm_camera.h"
#include "svm_geometry.h"
#include "svm_hsv.h"
@@ -362,6 +363,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
svm_node_wireframe(kg, sd, stack, node.y, node.z, node.w);
break;
#ifdef __EXTRA_NODES__
+ case NODE_WAVELENGTH:
+ svm_node_wavelength(sd, stack, node.y, node.z);
+ break;
case NODE_SET_DISPLACEMENT:
svm_node_set_displacement(sd, stack, node.y);
break;