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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/kernel/svm/svm.h
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r--intern/cycles/kernel/svm/svm.h106
1 files changed, 48 insertions, 58 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 472f3517839..62ba5bf04e3 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -14,8 +14,7 @@
* limitations under the License.
*/
-#ifndef __SVM_H__
-#define __SVM_H__
+#pragma once
/* Shader Virtual Machine
*
@@ -38,7 +37,7 @@
* mostly taken care of in the SVM compiler.
*/
-#include "kernel/svm/svm_types.h"
+#include "kernel/svm/types.h"
CCL_NAMESPACE_BEGIN
@@ -165,61 +164,54 @@ CCL_NAMESPACE_END
/* Nodes */
-#include "kernel/svm/svm_noise.h"
-#include "svm_fractal_noise.h"
-
-#include "kernel/svm/svm_color_util.h"
-#include "kernel/svm/svm_mapping_util.h"
-#include "kernel/svm/svm_math_util.h"
-
-#include "kernel/svm/svm_aov.h"
-#include "kernel/svm/svm_attribute.h"
-#include "kernel/svm/svm_blackbody.h"
-#include "kernel/svm/svm_brick.h"
-#include "kernel/svm/svm_brightness.h"
-#include "kernel/svm/svm_bump.h"
-#include "kernel/svm/svm_camera.h"
-#include "kernel/svm/svm_checker.h"
-#include "kernel/svm/svm_clamp.h"
-#include "kernel/svm/svm_closure.h"
-#include "kernel/svm/svm_convert.h"
-#include "kernel/svm/svm_displace.h"
-#include "kernel/svm/svm_fresnel.h"
-#include "kernel/svm/svm_gamma.h"
-#include "kernel/svm/svm_geometry.h"
-#include "kernel/svm/svm_gradient.h"
-#include "kernel/svm/svm_hsv.h"
-#include "kernel/svm/svm_ies.h"
-#include "kernel/svm/svm_image.h"
-#include "kernel/svm/svm_invert.h"
-#include "kernel/svm/svm_light_path.h"
-#include "kernel/svm/svm_magic.h"
-#include "kernel/svm/svm_map_range.h"
-#include "kernel/svm/svm_mapping.h"
-#include "kernel/svm/svm_math.h"
-#include "kernel/svm/svm_mix.h"
-#include "kernel/svm/svm_musgrave.h"
-#include "kernel/svm/svm_noisetex.h"
-#include "kernel/svm/svm_normal.h"
-#include "kernel/svm/svm_ramp.h"
-#include "kernel/svm/svm_sepcomb_hsv.h"
-#include "kernel/svm/svm_sepcomb_vector.h"
-#include "kernel/svm/svm_sky.h"
-#include "kernel/svm/svm_tex_coord.h"
-#include "kernel/svm/svm_value.h"
-#include "kernel/svm/svm_vector_rotate.h"
-#include "kernel/svm/svm_vector_transform.h"
-#include "kernel/svm/svm_vertex_color.h"
-#include "kernel/svm/svm_voronoi.h"
-#include "kernel/svm/svm_voxel.h"
-#include "kernel/svm/svm_wave.h"
-#include "kernel/svm/svm_wavelength.h"
-#include "kernel/svm/svm_white_noise.h"
-#include "kernel/svm/svm_wireframe.h"
+#include "kernel/svm/aov.h"
+#include "kernel/svm/attribute.h"
+#include "kernel/svm/blackbody.h"
+#include "kernel/svm/brick.h"
+#include "kernel/svm/brightness.h"
+#include "kernel/svm/bump.h"
+#include "kernel/svm/camera.h"
+#include "kernel/svm/checker.h"
+#include "kernel/svm/clamp.h"
+#include "kernel/svm/closure.h"
+#include "kernel/svm/convert.h"
+#include "kernel/svm/displace.h"
+#include "kernel/svm/fresnel.h"
+#include "kernel/svm/gamma.h"
+#include "kernel/svm/geometry.h"
+#include "kernel/svm/gradient.h"
+#include "kernel/svm/hsv.h"
+#include "kernel/svm/ies.h"
+#include "kernel/svm/image.h"
+#include "kernel/svm/invert.h"
+#include "kernel/svm/light_path.h"
+#include "kernel/svm/magic.h"
+#include "kernel/svm/map_range.h"
+#include "kernel/svm/mapping.h"
+#include "kernel/svm/math.h"
+#include "kernel/svm/mix.h"
+#include "kernel/svm/musgrave.h"
+#include "kernel/svm/noisetex.h"
+#include "kernel/svm/normal.h"
+#include "kernel/svm/ramp.h"
+#include "kernel/svm/sepcomb_hsv.h"
+#include "kernel/svm/sepcomb_vector.h"
+#include "kernel/svm/sky.h"
+#include "kernel/svm/tex_coord.h"
+#include "kernel/svm/value.h"
+#include "kernel/svm/vector_rotate.h"
+#include "kernel/svm/vector_transform.h"
+#include "kernel/svm/vertex_color.h"
+#include "kernel/svm/voronoi.h"
+#include "kernel/svm/voxel.h"
+#include "kernel/svm/wave.h"
+#include "kernel/svm/wavelength.h"
+#include "kernel/svm/white_noise.h"
+#include "kernel/svm/wireframe.h"
#ifdef __SHADER_RAYTRACE__
-# include "kernel/svm/svm_ao.h"
-# include "kernel/svm/svm_bevel.h"
+# include "kernel/svm/ao.h"
+# include "kernel/svm/bevel.h"
#endif
CCL_NAMESPACE_BEGIN
@@ -607,5 +599,3 @@ ccl_device void svm_eval_nodes(KernelGlobals kg,
}
CCL_NAMESPACE_END
-
-#endif /* __SVM_H__ */