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author | Dalai Felinto <dfelinto@gmail.com> | 2011-12-17 00:35:06 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2011-12-17 00:35:06 +0400 |
commit | 2a6fdbcccdb285664d921d59f66f96d0345124de (patch) | |
tree | 3d7b8d41a05318d43821efe43548ac8df5162d78 /intern/cycles/kernel/svm/svm.h | |
parent | 3311164b24da61f2967f96d0ee27508a7e2e0267 (diff) |
Cycles Gamma Node
Node specially useful for Texture correction.
This is also a nice example of a simple node made from scratch in case someone wants to create their custom nodes.
Review by Brecht.
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 2beff7ff7e6..5a8d6d62c79 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -130,6 +130,7 @@ CCL_NAMESPACE_END #include "svm_geometry.h" #include "svm_hsv.h" #include "svm_image.h" +#include "svm_gamma.h" #include "svm_invert.h" #include "svm_light_path.h" #include "svm_magic.h" @@ -262,6 +263,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT case NODE_INVERT: svm_node_invert(sd, stack, node.y, node.z, node.w); break; + case NODE_GAMMA: + svm_node_gamma(sd, stack, node.y, node.z, node.w); + break; case NODE_MIX: svm_node_mix(kg, sd, stack, node.y, node.z, node.w, &offset); break; |