diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2012-01-24 20:32:31 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-01-24 20:32:31 +0400 |
commit | 335ffb0ff3df6ee52f525448d09ae6448b75e158 (patch) | |
tree | 460fc93c618d05f0585405c61dcc5152ee906798 /intern/cycles/kernel/svm/svm.h | |
parent | 1f9e25ac1a7851ab2503b88564c0d480b9e125cf (diff) |
Brightness/Contrast Node for Cycles
Contrast helps to adjust IBL (HDR images used for background lighting).
Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing.
Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62.
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index d22c9181a84..f1bae9c8d9f 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -131,6 +131,7 @@ CCL_NAMESPACE_END #include "svm_hsv.h" #include "svm_image.h" #include "svm_gamma.h" +#include "svm_brightness.h" #include "svm_invert.h" #include "svm_light_path.h" #include "svm_magic.h" @@ -270,6 +271,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT case NODE_GAMMA: svm_node_gamma(sd, stack, node.y, node.z, node.w); break; + case NODE_BRIGHTCONTRAST: + svm_node_brightness(sd, stack, node.y, node.z, node.w); + break; case NODE_MIX: svm_node_mix(kg, sd, stack, node.y, node.z, node.w, &offset); break; |