diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-13 18:32:08 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-13 18:32:08 +0400 |
commit | 922bb24865f451aabb1a3112ab8ffb592e3ff875 (patch) | |
tree | a1f987fa10cce158860b54664616b723235e3940 /intern/cycles/kernel/svm/svm.h | |
parent | 50d1a5b1eb3735da999cd38474a7dc859a884383 (diff) |
Cycles: color space control for image/environment texture nodes. Ideally would
be automated but need to think about how to do this, not so simply in a node
system. But guideline for now is, for color textures set to sRGB, for things like
bump or roughness map, set to Linear.
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 51445aece6c..68e54d9752e 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -190,9 +190,9 @@ __device void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderType type, else if(node.x == NODE_TEX_NOISE_V) svm_node_tex_noise_v(sd, stack, node.y, node.z); else if(node.x == NODE_TEX_IMAGE) - svm_node_tex_image(kg, sd, stack, node.y, node.z, node.w); + svm_node_tex_image(kg, sd, stack, node); else if(node.x == NODE_TEX_ENVIRONMENT) - svm_node_tex_environment(kg, sd, stack, node.y, node.z, node.w); + svm_node_tex_environment(kg, sd, stack, node); else if(node.x == NODE_TEX_SKY) svm_node_tex_sky(kg, sd, stack, node.y, node.z); else if(node.x == NODE_TEX_BLEND) |