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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-13 18:32:08 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-13 18:32:08 +0400
commit922bb24865f451aabb1a3112ab8ffb592e3ff875 (patch)
treea1f987fa10cce158860b54664616b723235e3940 /intern/cycles/kernel/svm/svm.h
parent50d1a5b1eb3735da999cd38474a7dc859a884383 (diff)
Cycles: color space control for image/environment texture nodes. Ideally would
be automated but need to think about how to do this, not so simply in a node system. But guideline for now is, for color textures set to sRGB, for things like bump or roughness map, set to Linear.
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r--intern/cycles/kernel/svm/svm.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 51445aece6c..68e54d9752e 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -190,9 +190,9 @@ __device void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderType type,
else if(node.x == NODE_TEX_NOISE_V)
svm_node_tex_noise_v(sd, stack, node.y, node.z);
else if(node.x == NODE_TEX_IMAGE)
- svm_node_tex_image(kg, sd, stack, node.y, node.z, node.w);
+ svm_node_tex_image(kg, sd, stack, node);
else if(node.x == NODE_TEX_ENVIRONMENT)
- svm_node_tex_environment(kg, sd, stack, node.y, node.z, node.w);
+ svm_node_tex_environment(kg, sd, stack, node);
else if(node.x == NODE_TEX_SKY)
svm_node_tex_sky(kg, sd, stack, node.y, node.z);
else if(node.x == NODE_TEX_BLEND)