diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-07-18 23:09:20 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-07-18 23:09:20 +0300 |
commit | 7d10798af22f683a8f55a8c361ad5676bd4160d2 (patch) | |
tree | ad762edb4d4489ec03cc88ea2f98da8c3eb9894e /intern/cycles/kernel/svm/svm.h | |
parent | 2f15a1f66e3092158d330db97a33dc8d087ca053 (diff) |
Cycles: Add voxel texture sampler shader node
The idea of this node is to sampling of 3D voxels at a given coordinate
supporting different mapping strategies (world space mapping, object
local space etc).
Currently not in use, it's a preparation step for supporting point density
textures.
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 15ac6519780..5ac21e44f75 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -179,6 +179,7 @@ CCL_NAMESPACE_END #include "svm_checker.h" #include "svm_brick.h" #include "svm_vector_transform.h" +#include "svm_voxel.h" CCL_NAMESPACE_BEGIN @@ -446,6 +447,11 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade svm_node_blackbody(kg, sd, stack, node.y, node.z); break; # endif /* __EXTRA_NODES__ */ +# if NODES_FEATURE(NODE_FEATURE_VOLUME) + case NODE_TEX_VOXEL: + svm_node_tex_voxel(kg, sd, stack, node, &offset); + break; +# endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) */ #endif /* NODES_GROUP(NODE_GROUP_LEVEL_3) */ case NODE_END: return; |