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author | Mai Lavelle <mai.lavelle@gmail.com> | 2016-08-14 18:44:25 +0300 |
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committer | Mai Lavelle <mai.lavelle@gmail.com> | 2016-09-02 05:45:49 +0300 |
commit | e7ea1ae78c84904864c17248b1b22b1e6c11acc9 (patch) | |
tree | 58c4396ef99d11be64d3421bdbd049e67d076075 /intern/cycles/kernel/svm/svm.h | |
parent | 62aecbdac19aca49270a11cd0d835f22d31cad72 (diff) |
Cycles microdisplacement: Improved automatic bump mapping
Object coordinates can now be used in the displacement shader and will give
correct results, where as before bump mapping was calculated from the displace
positions and resulted in incorrect shading.
This works by evaluating the shader in two parts, first bump then surface, and
setting the shader state to match what it would be if the surface was
undisplaced for the bump shader evaluation. Currently only `P` is set as if
undisplaced, but other shader variables could be set as well, such as `I` or
`time`. Since these aren't set to anything meaningful for displacement I left
them out of this patch, we can decide what to do with them separately.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D2156
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 502994e71f1..998a32e3181 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -181,6 +181,7 @@ CCL_NAMESPACE_END #include "svm_brick.h" #include "svm_vector_transform.h" #include "svm_voxel.h" +#include "svm_bump.h" CCL_NAMESPACE_BEGIN @@ -294,6 +295,12 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a case NODE_CLOSURE_SET_NORMAL: svm_node_set_normal(kg, sd, stack, node.y, node.z); break; + case NODE_ENTER_BUMP_EVAL: + svm_node_enter_bump_eval(kg, sd, stack, node.y); + break; + case NODE_LEAVE_BUMP_EVAL: + svm_node_leave_bump_eval(kg, sd, stack, node.y); + break; # endif /* NODES_FEATURE(NODE_FEATURE_BUMP) */ case NODE_HSV: svm_node_hsv(kg, sd, stack, node, &offset); |