diff options
author | Patrick Mours <pmours@nvidia.com> | 2019-08-21 12:59:57 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-08-26 11:26:53 +0300 |
commit | 2b999c6a68f85523c46f39bb6a877baba2343d9b (patch) | |
tree | e76d9728ffdc44f0b38afe1cede2741d5f031ab5 /intern/cycles/kernel/svm/svm_ao.h | |
parent | db257e679a63b1a6a5e361a0b1906e89e8de50cf (diff) |
Cycles: change svm node decoding for more efficient code generation on GPU
These functions no longer accept NULL. They were renamed for clarity and to
avoid hidden merge issues.
Ref D5363
Diffstat (limited to 'intern/cycles/kernel/svm/svm_ao.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_ao.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/svm/svm_ao.h b/intern/cycles/kernel/svm/svm_ao.h index 3a8f32ac9d2..4cb986b897a 100644 --- a/intern/cycles/kernel/svm/svm_ao.h +++ b/intern/cycles/kernel/svm/svm_ao.h @@ -85,10 +85,10 @@ ccl_device void svm_node_ao( KernelGlobals *kg, ShaderData *sd, ccl_addr_space PathState *state, float *stack, uint4 node) { uint flags, dist_offset, normal_offset, out_ao_offset; - decode_node_uchar4(node.y, &flags, &dist_offset, &normal_offset, &out_ao_offset); + svm_unpack_node_uchar4(node.y, &flags, &dist_offset, &normal_offset, &out_ao_offset); uint color_offset, out_color_offset, samples; - decode_node_uchar4(node.z, &color_offset, &out_color_offset, &samples, NULL); + svm_unpack_node_uchar3(node.z, &color_offset, &out_color_offset, &samples); float dist = stack_load_float_default(stack, dist_offset, node.w); float3 normal = stack_valid(normal_offset) ? stack_load_float3(stack, normal_offset) : sd->N; |