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authorPatrick Mours <pmours@nvidia.com>2019-08-21 13:03:32 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-08-26 11:26:53 +0300
commitedbb755dfe54f929c08aa6ec77c134462581fbfe (patch)
tree9328ae9818f7d55f7e9f5a19a74187bde941784c /intern/cycles/kernel/svm/svm_attribute.h
parentb05e7ea7197ca4b66f74359a8e43e6a0b419de2d (diff)
Cycles: tweaks for better GPU code generation
Uninitialized variables are harder to handle for the compiler. Ref D5363
Diffstat (limited to 'intern/cycles/kernel/svm/svm_attribute.h')
-rw-r--r--intern/cycles/kernel/svm/svm_attribute.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index a67cfe91a30..341eaad28ee 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -46,8 +46,8 @@ ccl_device AttributeDescriptor svm_node_attr_init(
ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
- NodeAttributeType type;
- uint out_offset;
+ NodeAttributeType type = NODE_ATTR_FLOAT;
+ uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
/* fetch and store attribute */
@@ -88,8 +88,8 @@ ccl_device_noinline
void
svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
- NodeAttributeType type;
- uint out_offset;
+ NodeAttributeType type = NODE_ATTR_FLOAT;
+ uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
/* fetch and store attribute */
@@ -133,8 +133,8 @@ ccl_device_noinline
void
svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
- NodeAttributeType type;
- uint out_offset;
+ NodeAttributeType type = NODE_ATTR_FLOAT;
+ uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
/* fetch and store attribute */