diff options
author | Patrick Mours <pmours@nvidia.com> | 2019-08-21 13:06:26 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-08-26 11:26:53 +0300 |
commit | db257e679a63b1a6a5e361a0b1906e89e8de50cf (patch) | |
tree | 09b822e4b7f3070ce111fc89f5b95f3752baf146 /intern/cycles/kernel/svm/svm_bevel.h | |
parent | edbb755dfe54f929c08aa6ec77c134462581fbfe (diff) |
Cycles: remove workaround to pass ray by value
CUDA is working correct without it now, and it's more efficient not to do this.
Ref D5363
Diffstat (limited to 'intern/cycles/kernel/svm/svm_bevel.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_bevel.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_bevel.h b/intern/cycles/kernel/svm/svm_bevel.h index c1a10784f89..6045268918b 100644 --- a/intern/cycles/kernel/svm/svm_bevel.h +++ b/intern/cycles/kernel/svm/svm_bevel.h @@ -112,7 +112,7 @@ ccl_device_noinline float3 svm_bevel(KernelGlobals *kg, /* Intersect with the same object. if multiple intersections are found it * will use at most LOCAL_MAX_HITS hits, a random subset of all hits. */ - scene_intersect_local(kg, *ray, &isect, sd->object, &lcg_state, LOCAL_MAX_HITS); + scene_intersect_local(kg, ray, &isect, sd->object, &lcg_state, LOCAL_MAX_HITS); int num_eval_hits = min(isect.num_hits, LOCAL_MAX_HITS); |