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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2013-11-16 03:17:10 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2013-11-18 11:48:15 +0400
commitc18712e86814d176433cea781fe1e68715c23bd4 (patch)
treea9aa7a0b34940dceb00f290c720f4a2733819f44 /intern/cycles/kernel/svm/svm_brick.h
parent6f67f7c18cf2c6224f3e3d796bf0d83d2f098b2e (diff)
Cycles: change __device and similar qualifiers to ccl_device in kernel code.
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values are reserved for compilers. I apologize to anyone who has patches or branches and has to go through the pain of merging this change, it may be easiest to do these same replacements in your code and then apply/merge the patch. Ref T37477.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_brick.h')
-rw-r--r--intern/cycles/kernel/svm/svm_brick.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/svm/svm_brick.h b/intern/cycles/kernel/svm/svm_brick.h
index 19b4b5e779f..7cac922d8a6 100644
--- a/intern/cycles/kernel/svm/svm_brick.h
+++ b/intern/cycles/kernel/svm/svm_brick.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Brick */
-__device_noinline float brick_noise(int n) /* fast integer noise */
+ccl_device_noinline float brick_noise(int n) /* fast integer noise */
{
int nn;
n = (n >> 13) ^ n;
@@ -26,7 +26,7 @@ __device_noinline float brick_noise(int n) /* fast integer noise */
return 0.5f * ((float)nn / 1073741824.0f);
}
-__device_noinline float2 svm_brick(float3 p, float scale, float mortar_size, float bias,
+ccl_device_noinline float2 svm_brick(float3 p, float scale, float mortar_size, float bias,
float brick_width, float row_height, float offset_amount, int offset_frequency,
float squash_amount, int squash_frequency)
{
@@ -56,7 +56,7 @@ __device_noinline float2 svm_brick(float3 p, float scale, float mortar_size, flo
y > (row_height - mortar_size)) ? 1.0f : 0.0f);
}
-__device void svm_node_tex_brick(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_tex_brick(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint4 node2 = read_node(kg, offset);
uint4 node3 = read_node(kg, offset);