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authorBrecht Van Lommel <brecht@blender.org>2021-09-20 18:59:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-21 15:55:54 +0300
commit08031197250aeecbaca3803254e6f25b8c7b7b37 (patch)
tree6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/kernel/svm/svm_brick.h
parentfa6b1007bad065440950cd67deb16a04f368856f (diff)
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/kernel/svm/svm_brick.h')
-rw-r--r--intern/cycles/kernel/svm/svm_brick.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/intern/cycles/kernel/svm/svm_brick.h b/intern/cycles/kernel/svm/svm_brick.h
index 6984afa30a5..dca1b220dd5 100644
--- a/intern/cycles/kernel/svm/svm_brick.h
+++ b/intern/cycles/kernel/svm/svm_brick.h
@@ -72,12 +72,12 @@ ccl_device_noinline_cpu float2 svm_brick(float3 p,
return make_float2(tint, mortar);
}
-ccl_device void svm_node_tex_brick(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device_noinline int svm_node_tex_brick(
+ const KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int offset)
{
- uint4 node2 = read_node(kg, offset);
- uint4 node3 = read_node(kg, offset);
- uint4 node4 = read_node(kg, offset);
+ uint4 node2 = read_node(kg, &offset);
+ uint4 node3 = read_node(kg, &offset);
+ uint4 node4 = read_node(kg, &offset);
/* Input and Output Sockets */
uint co_offset, color1_offset, color2_offset, mortar_offset, scale_offset;
@@ -133,6 +133,7 @@ ccl_device void svm_node_tex_brick(
stack_store_float3(stack, color_offset, color1 * (1.0f - f) + mortar * f);
if (stack_valid(fac_offset))
stack_store_float(stack, fac_offset, f);
+ return offset;
}
CCL_NAMESPACE_END