diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /intern/cycles/kernel/svm/svm_brick.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'intern/cycles/kernel/svm/svm_brick.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_brick.h | 196 |
1 files changed, 107 insertions, 89 deletions
diff --git a/intern/cycles/kernel/svm/svm_brick.h b/intern/cycles/kernel/svm/svm_brick.h index 744d9ff16c5..b5cbfcc72df 100644 --- a/intern/cycles/kernel/svm/svm_brick.h +++ b/intern/cycles/kernel/svm/svm_brick.h @@ -20,101 +20,119 @@ CCL_NAMESPACE_BEGIN ccl_device_noinline float brick_noise(uint n) /* fast integer noise */ { - uint nn; - n = (n + 1013) & 0x7fffffff; - n = (n >> 13) ^ n; - nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff; - return 0.5f * ((float)nn / 1073741824.0f); + uint nn; + n = (n + 1013) & 0x7fffffff; + n = (n >> 13) ^ n; + nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff; + return 0.5f * ((float)nn / 1073741824.0f); } -ccl_device_noinline float2 svm_brick(float3 p, float mortar_size, float mortar_smooth, float bias, - float brick_width, float row_height, float offset_amount, int offset_frequency, - float squash_amount, int squash_frequency) +ccl_device_noinline float2 svm_brick(float3 p, + float mortar_size, + float mortar_smooth, + float bias, + float brick_width, + float row_height, + float offset_amount, + int offset_frequency, + float squash_amount, + int squash_frequency) { - int bricknum, rownum; - float offset = 0.0f; - float x, y; - - rownum = floor_to_int(p.y / row_height); - - if(offset_frequency && squash_frequency) { - brick_width *= (rownum % squash_frequency) ? 1.0f : squash_amount; /* squash */ - offset = (rownum % offset_frequency) ? 0.0f : (brick_width*offset_amount); /* offset */ - } - - bricknum = floor_to_int((p.x+offset) / brick_width); - - x = (p.x+offset) - brick_width*bricknum; - y = p.y - row_height*rownum; - - float tint = saturate((brick_noise((rownum << 16) + (bricknum & 0xFFFF)) + bias)); - float min_dist = min(min(x, y), min(brick_width - x, row_height - y)); - - float mortar; - if(min_dist >= mortar_size) { - mortar = 0.0f; - } - else if(mortar_smooth == 0.0f) { - mortar = 1.0f; - } - else { - min_dist = 1.0f - min_dist/mortar_size; - mortar = (min_dist < mortar_smooth)? smoothstepf(min_dist / mortar_smooth) : 1.0f; - } - - return make_float2(tint, mortar); + int bricknum, rownum; + float offset = 0.0f; + float x, y; + + rownum = floor_to_int(p.y / row_height); + + if (offset_frequency && squash_frequency) { + brick_width *= (rownum % squash_frequency) ? 1.0f : squash_amount; /* squash */ + offset = (rownum % offset_frequency) ? 0.0f : (brick_width * offset_amount); /* offset */ + } + + bricknum = floor_to_int((p.x + offset) / brick_width); + + x = (p.x + offset) - brick_width * bricknum; + y = p.y - row_height * rownum; + + float tint = saturate((brick_noise((rownum << 16) + (bricknum & 0xFFFF)) + bias)); + float min_dist = min(min(x, y), min(brick_width - x, row_height - y)); + + float mortar; + if (min_dist >= mortar_size) { + mortar = 0.0f; + } + else if (mortar_smooth == 0.0f) { + mortar = 1.0f; + } + else { + min_dist = 1.0f - min_dist / mortar_size; + mortar = (min_dist < mortar_smooth) ? smoothstepf(min_dist / mortar_smooth) : 1.0f; + } + + return make_float2(tint, mortar); } -ccl_device void svm_node_tex_brick(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) +ccl_device void svm_node_tex_brick( + KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) { - uint4 node2 = read_node(kg, offset); - uint4 node3 = read_node(kg, offset); - uint4 node4 = read_node(kg, offset); - - /* Input and Output Sockets */ - uint co_offset, color1_offset, color2_offset, mortar_offset, scale_offset; - uint mortar_size_offset, bias_offset, brick_width_offset, row_height_offset; - uint color_offset, fac_offset, mortar_smooth_offset; - - /* RNA properties */ - uint offset_frequency, squash_frequency; - - decode_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &mortar_offset); - decode_node_uchar4(node.z, &scale_offset, &mortar_size_offset, &bias_offset, &brick_width_offset); - decode_node_uchar4(node.w, &row_height_offset, &color_offset, &fac_offset, &mortar_smooth_offset); - - decode_node_uchar4(node2.x, &offset_frequency, &squash_frequency, NULL, NULL); - - float3 co = stack_load_float3(stack, co_offset); - - float3 color1 = stack_load_float3(stack, color1_offset); - float3 color2 = stack_load_float3(stack, color2_offset); - float3 mortar = stack_load_float3(stack, mortar_offset); - - float scale = stack_load_float_default(stack, scale_offset, node2.y); - float mortar_size = stack_load_float_default(stack, mortar_size_offset, node2.z); - float mortar_smooth = stack_load_float_default(stack, mortar_smooth_offset, node4.x); - float bias = stack_load_float_default(stack, bias_offset, node2.w); - float brick_width = stack_load_float_default(stack, brick_width_offset, node3.x); - float row_height = stack_load_float_default(stack, row_height_offset, node3.y); - float offset_amount = __int_as_float(node3.z); - float squash_amount = __int_as_float(node3.w); - - float2 f2 = svm_brick(co*scale, mortar_size, mortar_smooth, bias, brick_width, row_height, - offset_amount, offset_frequency, squash_amount, squash_frequency); - - float tint = f2.x; - float f = f2.y; - - if(f != 1.0f) { - float facm = 1.0f - tint; - color1 = facm * color1 + tint * color2; - } - - if(stack_valid(color_offset)) - stack_store_float3(stack, color_offset, color1*(1.0f-f) + mortar*f); - if(stack_valid(fac_offset)) - stack_store_float(stack, fac_offset, f); + uint4 node2 = read_node(kg, offset); + uint4 node3 = read_node(kg, offset); + uint4 node4 = read_node(kg, offset); + + /* Input and Output Sockets */ + uint co_offset, color1_offset, color2_offset, mortar_offset, scale_offset; + uint mortar_size_offset, bias_offset, brick_width_offset, row_height_offset; + uint color_offset, fac_offset, mortar_smooth_offset; + + /* RNA properties */ + uint offset_frequency, squash_frequency; + + decode_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &mortar_offset); + decode_node_uchar4( + node.z, &scale_offset, &mortar_size_offset, &bias_offset, &brick_width_offset); + decode_node_uchar4( + node.w, &row_height_offset, &color_offset, &fac_offset, &mortar_smooth_offset); + + decode_node_uchar4(node2.x, &offset_frequency, &squash_frequency, NULL, NULL); + + float3 co = stack_load_float3(stack, co_offset); + + float3 color1 = stack_load_float3(stack, color1_offset); + float3 color2 = stack_load_float3(stack, color2_offset); + float3 mortar = stack_load_float3(stack, mortar_offset); + + float scale = stack_load_float_default(stack, scale_offset, node2.y); + float mortar_size = stack_load_float_default(stack, mortar_size_offset, node2.z); + float mortar_smooth = stack_load_float_default(stack, mortar_smooth_offset, node4.x); + float bias = stack_load_float_default(stack, bias_offset, node2.w); + float brick_width = stack_load_float_default(stack, brick_width_offset, node3.x); + float row_height = stack_load_float_default(stack, row_height_offset, node3.y); + float offset_amount = __int_as_float(node3.z); + float squash_amount = __int_as_float(node3.w); + + float2 f2 = svm_brick(co * scale, + mortar_size, + mortar_smooth, + bias, + brick_width, + row_height, + offset_amount, + offset_frequency, + squash_amount, + squash_frequency); + + float tint = f2.x; + float f = f2.y; + + if (f != 1.0f) { + float facm = 1.0f - tint; + color1 = facm * color1 + tint * color2; + } + + if (stack_valid(color_offset)) + stack_store_float3(stack, color_offset, color1 * (1.0f - f) + mortar * f); + if (stack_valid(fac_offset)) + stack_store_float(stack, fac_offset, f); } CCL_NAMESPACE_END |