diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2012-01-24 20:32:31 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-01-24 20:32:31 +0400 |
commit | 335ffb0ff3df6ee52f525448d09ae6448b75e158 (patch) | |
tree | 460fc93c618d05f0585405c61dcc5152ee906798 /intern/cycles/kernel/svm/svm_brightness.h | |
parent | 1f9e25ac1a7851ab2503b88564c0d480b9e125cf (diff) |
Brightness/Contrast Node for Cycles
Contrast helps to adjust IBL (HDR images used for background lighting).
Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing.
Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_brightness.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_brightness.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_brightness.h b/intern/cycles/kernel/svm/svm_brightness.h new file mode 100644 index 00000000000..698899ffd60 --- /dev/null +++ b/intern/cycles/kernel/svm/svm_brightness.h @@ -0,0 +1,57 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +CCL_NAMESPACE_BEGIN + +__device void svm_node_brightness(ShaderData *sd, float *stack, uint in_color, uint out_color, uint node) +{ + uint bright_offset, contrast_offset; + float3 color = stack_load_float3(stack, in_color); + + decode_node_uchar4(node, &bright_offset, &contrast_offset, NULL, NULL); + float brightness = stack_load_float(stack, bright_offset); + float contrast = stack_load_float(stack, contrast_offset); + + brightness *= 1.0f/100.0f; + float delta = contrast * (1.0f/200.0f); + float a = 1.0f - delta * 2.0f; + float b; + + /* + * The algorithm is by Werner D. Streidt + * (http://visca.com/ffactory/archives/5-99/msg00021.html) + * Extracted of OpenCV demhist.c + */ + if (contrast > 0.0f) { + a = (a > 0.0f? (1.0f / a): 0.0f); + b = a * (brightness - delta); + } + else { + delta *= -1.0f; + b = a * (brightness + delta); + } + + color.x = a*color.x + b; + color.y = a*color.y + b; + color.z = a*color.z + b; + + if (stack_valid(out_color)) + stack_store_float3(stack, out_color, color); +} + +CCL_NAMESPACE_END |