diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /intern/cycles/kernel/svm/svm_camera.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'intern/cycles/kernel/svm/svm_camera.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_camera.h | 33 |
1 files changed, 19 insertions, 14 deletions
diff --git a/intern/cycles/kernel/svm/svm_camera.h b/intern/cycles/kernel/svm/svm_camera.h index cf90229b53b..21a17acf5f1 100644 --- a/intern/cycles/kernel/svm/svm_camera.h +++ b/intern/cycles/kernel/svm/svm_camera.h @@ -16,25 +16,30 @@ CCL_NAMESPACE_BEGIN -ccl_device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack, uint out_vector, uint out_zdepth, uint out_distance) +ccl_device void svm_node_camera(KernelGlobals *kg, + ShaderData *sd, + float *stack, + uint out_vector, + uint out_zdepth, + uint out_distance) { - float distance; - float zdepth; - float3 vector; + float distance; + float zdepth; + float3 vector; - Transform tfm = kernel_data.cam.worldtocamera; - vector = transform_point(&tfm, sd->P); - zdepth = vector.z; - distance = len(vector); + Transform tfm = kernel_data.cam.worldtocamera; + vector = transform_point(&tfm, sd->P); + zdepth = vector.z; + distance = len(vector); - if(stack_valid(out_vector)) - stack_store_float3(stack, out_vector, normalize(vector)); + if (stack_valid(out_vector)) + stack_store_float3(stack, out_vector, normalize(vector)); - if(stack_valid(out_zdepth)) - stack_store_float(stack, out_zdepth, zdepth); + if (stack_valid(out_zdepth)) + stack_store_float(stack, out_zdepth, zdepth); - if(stack_valid(out_distance)) - stack_store_float(stack, out_distance, distance); + if (stack_valid(out_distance)) + stack_store_float(stack, out_distance, distance); } CCL_NAMESPACE_END |