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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /intern/cycles/kernel/svm/svm_camera.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'intern/cycles/kernel/svm/svm_camera.h')
-rw-r--r--intern/cycles/kernel/svm/svm_camera.h33
1 files changed, 19 insertions, 14 deletions
diff --git a/intern/cycles/kernel/svm/svm_camera.h b/intern/cycles/kernel/svm/svm_camera.h
index cf90229b53b..21a17acf5f1 100644
--- a/intern/cycles/kernel/svm/svm_camera.h
+++ b/intern/cycles/kernel/svm/svm_camera.h
@@ -16,25 +16,30 @@
CCL_NAMESPACE_BEGIN
-ccl_device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack, uint out_vector, uint out_zdepth, uint out_distance)
+ccl_device void svm_node_camera(KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint out_vector,
+ uint out_zdepth,
+ uint out_distance)
{
- float distance;
- float zdepth;
- float3 vector;
+ float distance;
+ float zdepth;
+ float3 vector;
- Transform tfm = kernel_data.cam.worldtocamera;
- vector = transform_point(&tfm, sd->P);
- zdepth = vector.z;
- distance = len(vector);
+ Transform tfm = kernel_data.cam.worldtocamera;
+ vector = transform_point(&tfm, sd->P);
+ zdepth = vector.z;
+ distance = len(vector);
- if(stack_valid(out_vector))
- stack_store_float3(stack, out_vector, normalize(vector));
+ if (stack_valid(out_vector))
+ stack_store_float3(stack, out_vector, normalize(vector));
- if(stack_valid(out_zdepth))
- stack_store_float(stack, out_zdepth, zdepth);
+ if (stack_valid(out_zdepth))
+ stack_store_float(stack, out_zdepth, zdepth);
- if(stack_valid(out_distance))
- stack_store_float(stack, out_distance, distance);
+ if (stack_valid(out_distance))
+ stack_store_float(stack, out_distance, distance);
}
CCL_NAMESPACE_END