diff options
author | Patrick Mours <pmours@nvidia.com> | 2019-08-21 12:59:57 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-08-26 11:26:53 +0300 |
commit | 2b999c6a68f85523c46f39bb6a877baba2343d9b (patch) | |
tree | e76d9728ffdc44f0b38afe1cede2741d5f031ab5 /intern/cycles/kernel/svm/svm_checker.h | |
parent | db257e679a63b1a6a5e361a0b1906e89e8de50cf (diff) |
Cycles: change svm node decoding for more efficient code generation on GPU
These functions no longer accept NULL. They were renamed for clarity and to
avoid hidden merge issues.
Ref D5363
Diffstat (limited to 'intern/cycles/kernel/svm/svm_checker.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_checker.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/svm/svm_checker.h b/intern/cycles/kernel/svm/svm_checker.h index 04a7b690e50..d54cb73df91 100644 --- a/intern/cycles/kernel/svm/svm_checker.h +++ b/intern/cycles/kernel/svm/svm_checker.h @@ -37,8 +37,8 @@ ccl_device void svm_node_tex_checker(KernelGlobals *kg, ShaderData *sd, float *s uint co_offset, color1_offset, color2_offset, scale_offset; uint color_offset, fac_offset; - decode_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &scale_offset); - decode_node_uchar4(node.z, &color_offset, &fac_offset, NULL, NULL); + svm_unpack_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &scale_offset); + svm_unpack_node_uchar2(node.z, &color_offset, &fac_offset); float3 co = stack_load_float3(stack, co_offset); float3 color1 = stack_load_float3(stack, color1_offset); |