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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/kernel/svm/svm_checker.h
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_checker.h')
-rw-r--r--intern/cycles/kernel/svm/svm_checker.h59
1 files changed, 0 insertions, 59 deletions
diff --git a/intern/cycles/kernel/svm/svm_checker.h b/intern/cycles/kernel/svm/svm_checker.h
deleted file mode 100644
index 9251d90c0e1..00000000000
--- a/intern/cycles/kernel/svm/svm_checker.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* Checker */
-
-ccl_device float svm_checker(float3 p)
-{
- /* avoid precision issues on unit coordinates */
- p.x = (p.x + 0.000001f) * 0.999999f;
- p.y = (p.y + 0.000001f) * 0.999999f;
- p.z = (p.z + 0.000001f) * 0.999999f;
-
- int xi = abs(float_to_int(floorf(p.x)));
- int yi = abs(float_to_int(floorf(p.y)));
- int zi = abs(float_to_int(floorf(p.z)));
-
- return ((xi % 2 == yi % 2) == (zi % 2)) ? 1.0f : 0.0f;
-}
-
-ccl_device_noinline void svm_node_tex_checker(KernelGlobals kg,
- ccl_private ShaderData *sd,
- ccl_private float *stack,
- uint4 node)
-{
- uint co_offset, color1_offset, color2_offset, scale_offset;
- uint color_offset, fac_offset;
-
- svm_unpack_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &scale_offset);
- svm_unpack_node_uchar2(node.z, &color_offset, &fac_offset);
-
- float3 co = stack_load_float3(stack, co_offset);
- float3 color1 = stack_load_float3(stack, color1_offset);
- float3 color2 = stack_load_float3(stack, color2_offset);
- float scale = stack_load_float_default(stack, scale_offset, node.w);
-
- float f = svm_checker(co * scale);
-
- if (stack_valid(color_offset))
- stack_store_float3(stack, color_offset, (f == 1.0f) ? color1 : color2);
- if (stack_valid(fac_offset))
- stack_store_float(stack, fac_offset, f);
-}
-
-CCL_NAMESPACE_END