diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-16 17:14:02 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-16 17:14:02 +0400 |
commit | 66b1dfae89cc44953bd51c5da962cab437e76972 (patch) | |
tree | e7679b3e554fb4f1bb6f68775c8619bcde0da822 /intern/cycles/kernel/svm/svm_closure.h | |
parent | 0a5fcf3da3e82fd114095c8c2903d927f15ffc31 (diff) |
Cycles: tweaks to properties and nodes
* Passes renamed to samples
* Camera lens radius renamed to aperature size/blades/rotation
* Glass and fresnel nodes input is now index of refraction
* Glossy and velvet fresnel socket removed
* Mix/add closure node renamed to mix/add shader node
* Blend weight node added for shader mixing weights
There is some version patching code for reading existing files, but it's not
perfect, so shaders may work a bit different.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 38 |
1 files changed, 11 insertions, 27 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index aaf2926f60d..68f91408f1f 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -102,23 +102,19 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st if(kernel_data.integrator.no_caustics && (path_flag & PATH_RAY_DIFFUSE)) break; #endif - ShaderClosure *sc = svm_node_closure_get(sd); svm_node_closure_set_mix_weight(sc, mix_weight); - /* index of refraction */ - float eta = clamp(1.0f-param2, 1e-5f, 1.0f - 1e-5f); - eta = 1.0f/eta; - - /* fresnel */ - float cosNO = dot(sd->N, sd->I); - float fresnel = fresnel_dielectric_cos(cosNO, eta); float roughness = param1; - sc->weight *= fresnel; - /* setup bsdf */ - svm_node_glossy_setup(sd, sc, type, eta, roughness, false); + if(type == CLOSURE_BSDF_REFLECTION_ID) + bsdf_reflection_setup(sd, sc); + else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID) + bsdf_microfacet_beckmann_setup(sd, sc, roughness, 1.0f, false); + else + bsdf_microfacet_ggx_setup(sd, sc, roughness, 1.0f, false); + break; } case CLOSURE_BSDF_REFRACTION_ID: @@ -128,10 +124,9 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st if(kernel_data.integrator.no_caustics && (path_flag & PATH_RAY_DIFFUSE)) break; #endif - /* index of refraction */ - float eta = clamp(1.0f-param2, 1e-5f, 1.0f - 1e-5f); - eta = (sd->flag & SD_BACKFACING)? eta: 1.0f/eta; + float eta = fmaxf(param2, 1.0f + 1e-5f); + eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta; /* fresnel */ float cosNO = dot(sd->N, sd->I); @@ -173,7 +168,6 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st if(kernel_data.integrator.no_caustics && (path_flag & PATH_RAY_DIFFUSE)) break; #endif - ShaderClosure *sc = svm_node_closure_get(sd); svm_node_closure_set_mix_weight(sc, mix_weight); @@ -190,17 +184,6 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st /* sigma */ float sigma = clamp(param1, 0.0f, 1.0f); - - /* index of refraction */ - float eta = clamp(1.0f-param2, 1e-5f, 1.0f - 1e-5f); - eta = 1.0f/eta; - - /* fresnel */ - float cosNO = dot(sd->N, sd->I); - float fresnel = fresnel_dielectric_cos(cosNO, eta); - - sc->weight *= fresnel; - bsdf_ashikhmin_velvet_setup(sd, sc, sigma); break; } @@ -308,7 +291,8 @@ __device void svm_node_emission_weight(KernelGlobals *kg, ShaderData *sd, float uint strength_offset = node.z; uint total_power = node.w; - float3 weight = stack_load_float3(stack, color_offset)*stack_load_float(stack, strength_offset); + float strength = stack_load_float(stack, strength_offset); + float3 weight = stack_load_float3(stack, color_offset)*strength; if(total_power && sd->object != ~0) weight /= object_surface_area(kg, sd->object); |