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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2013-12-28 04:54:44 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2013-12-28 19:57:02 +0400
commita35db17cee5a9b47dc9624f7dfcb41f5fc185b33 (patch)
treeef23032da73b9b202490307f865e2afd4e2e7e76 /intern/cycles/kernel/svm/svm_closure.h
parenta06c9c277a8577f7ef473fffaf2258d2a3a6ab80 (diff)
Cycles Volume Render: work on nodes and closures.
* Henyey-Greenstein scattering closure implementation. * Rename transparent to absorption node and isotropic to scatter node. * Volume density is folded into the closure weights. * OSL support for volume closures and nodes. * This commit has no user visible changes, there is no volume render code yet. This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h23
1 files changed, 12 insertions, 11 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 2c6fb5deca4..dca9c3a91e5 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -77,7 +77,7 @@ ccl_device_inline ShaderClosure *svm_node_closure_get_bsdf(ShaderData *sd, float
float3 weight = sc->weight * mix_weight;
float sample_weight = fabsf(average(weight));
- if(sample_weight > 1e-5f && sd->num_closure < MAX_CLOSURE) {
+ if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure < MAX_CLOSURE) {
sc->weight = weight;
sc->sample_weight = sample_weight;
sd->num_closure++;
@@ -390,7 +390,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
param1 = 0.0f;
- if(sample_weight > 1e-5f && sd->num_closure+2 < MAX_CLOSURE) {
+ if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure+2 < MAX_CLOSURE) {
/* radius * scale */
float3 radius = stack_load_float3(stack, data_node.z)*param1;
/* sharpness */
@@ -473,24 +473,25 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float
#endif
float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z);
- //float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w);
+ float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w);
+ float density = param1;
switch(type) {
- case CLOSURE_VOLUME_TRANSPARENT_ID: {
- ShaderClosure *sc = svm_node_closure_get_bsdf(sd, mix_weight);
+ case CLOSURE_VOLUME_ABSORPTION_ID: {
+ ShaderClosure *sc = svm_node_closure_get_bsdf(sd, mix_weight * density);
if(sc) {
- float density = param1;
- sd->flag |= volume_transparent_setup(sc, density);
+ sd->flag |= volume_absorption_setup(sc);
}
break;
}
- case CLOSURE_VOLUME_ISOTROPIC_ID: {
- ShaderClosure *sc = svm_node_closure_get_bsdf(sd, mix_weight);
+ case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID: {
+ ShaderClosure *sc = svm_node_closure_get_bsdf(sd, mix_weight * density);
if(sc) {
- float density = param1;
- sd->flag |= volume_isotropic_setup(sc, density);
+ float g = param2;
+ sc->data0 = g;
+ sd->flag |= volume_henyey_greenstein_setup(sc);
}
break;
}