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authorPhilipp Oeser <info@graphics-engineer.com>2020-01-14 13:23:12 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-01-20 23:21:59 +0300
commitaee2b754dc8f5c4ddaf840cd83f979dd22fe4dc3 (patch)
tree9d6f8a263fbb1a99fac70a8e1f3619b101942c4a /intern/cycles/kernel/svm/svm_closure.h
parentddddb94517bc4315afe53665c870adc5192c1474 (diff)
Fix T73110: UDIM Texture Paint Crash
This would happen if a tile is found on disk, painting would actually request that tile (because corresponding uvs were in that range), but that tile was not added in blenders list of tiles in that Image. Need to also check tile in `image_quick_test` (regardless of iuser having passed). thx @lukasstockner97 for additional input! Maniphest Tasks: T73110 Differential Revision: https://developer.blender.org/D6578
Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
0 files changed, 0 insertions, 0 deletions