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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-01 23:07:15 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-05 20:13:44 +0300
commitc571be4e05788b8d3447a0bfe59942ebb4464750 (patch)
tree9ee997dee0a0d11b04cf1806f3ca5da9f06c3a78 /intern/cycles/kernel/svm/svm_closure.h
parent2c02a04c464c2f5c6e211ceb7b21255eaca7e087 (diff)
Code refactor: sum transparent and absorption weights outside closures.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h65
1 files changed, 26 insertions, 39 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index f1ed9af1064..4afb91e732b 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -446,12 +446,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
}
case CLOSURE_BSDF_TRANSPARENT_ID: {
float3 weight = sd->svm_closure_weight * mix_weight;
- ShaderClosure *bsdf = bsdf_alloc(sd, sizeof(ShaderClosure), weight);
-
- if(bsdf) {
- bsdf->N = N;
- sd->flag |= bsdf_transparent_setup(bsdf);
- }
+ bsdf_transparent_setup(sd, weight);
break;
}
case CLOSURE_BSDF_REFLECTION_ID:
@@ -708,18 +703,12 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
float3 weight = sd->svm_closure_weight * mix_weight;
if(sd->flag & SD_BACKFACING && sd->type & PRIMITIVE_ALL_CURVE) {
- ShaderClosure *bsdf = bsdf_alloc(sd, sizeof(ShaderClosure), weight);
-
- if(bsdf) {
- bsdf->N = N;
- /* todo: giving a fixed weight here will cause issues when
- * mixing multiple BSDFS. energy will not be conserved and
- * the throughput can blow up after multiple bounces. we
- * better figure out a way to skip backfaces from rays
- * spawned by transmission from the front */
- bsdf->weight = make_float3(1.0f, 1.0f, 1.0f);
- sd->flag |= bsdf_transparent_setup(bsdf);
- }
+ /* todo: giving a fixed weight here will cause issues when
+ * mixing multiple BSDFS. energy will not be conserved and
+ * the throughput can blow up after multiple bounces. we
+ * better figure out a way to skip backfaces from rays
+ * spawned by transmission from the front */
+ bsdf_transparent_setup(sd, make_float3(1.0f, 1.0f, 1.0f));
}
else {
HairBsdf *bsdf = (HairBsdf*)bsdf_alloc(sd, sizeof(HairBsdf), weight);
@@ -831,32 +820,30 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float
return;
float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z);
- float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w);
- float density = fmaxf(param1, 0.0f);
- switch(type) {
- case CLOSURE_VOLUME_ABSORPTION_ID: {
- float3 weight = (make_float3(1.0f, 1.0f, 1.0f) - sd->svm_closure_weight) * mix_weight * density;
- ShaderClosure *sc = closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_NONE_ID, weight);
+ /* Compute scattering coefficient. */
+ float density = mix_weight * fmaxf(param1, 0.0f);
+ float3 weight = sd->svm_closure_weight;
- if(sc) {
- sd->flag |= volume_absorption_setup(sc);
- }
- break;
- }
- case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight * density;
- HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume*)bsdf_alloc(sd, sizeof(HenyeyGreensteinVolume), weight);
+ if(type == CLOSURE_VOLUME_ABSORPTION_ID) {
+ weight = make_float3(1.0f, 1.0f, 1.0f) - weight;
+ }
- if(volume) {
- volume->g = param2; /* g */
- sd->flag |= volume_henyey_greenstein_setup(volume);
- }
- break;
+ weight *= density;
+
+ /* Add closure for volume scattering. */
+ if(type == CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID) {
+ float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w);
+ HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume*)bsdf_alloc(sd, sizeof(HenyeyGreensteinVolume), weight);
+
+ if(volume) {
+ volume->g = param2; /* g */
+ sd->flag |= volume_henyey_greenstein_setup(volume);
}
- default:
- break;
}
+
+ /* Sum total extinction weight. */
+ volume_extinction_setup(sd, weight);
#endif
}