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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-01 21:00:42 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-05 20:13:44 +0300
commit2c02a04c464c2f5c6e211ceb7b21255eaca7e087 (patch)
tree005c4b99ecf43db7513e9b5c2dfcaca56e1608a1 /intern/cycles/kernel/svm/svm_closure.h
parentcac3d4d16691d77e8e01f158be07d182e56e9755 (diff)
Code refactor: remove emission and background closures, sum directly.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 4268813b263..f1ed9af1064 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -863,6 +863,7 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float
ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 node)
{
uint mix_weight_offset = node.y;
+ float3 weight = sd->svm_closure_weight;
if(stack_valid(mix_weight_offset)) {
float mix_weight = stack_load_float(stack, mix_weight_offset);
@@ -870,17 +871,16 @@ ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 no
if(mix_weight == 0.0f)
return;
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, sd->svm_closure_weight * mix_weight);
+ weight *= mix_weight;
}
- else
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, sd->svm_closure_weight);
- sd->flag |= SD_EMISSION;
+ emission_setup(sd, weight);
}
ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 node)
{
uint mix_weight_offset = node.y;
+ float3 weight = sd->svm_closure_weight;
if(stack_valid(mix_weight_offset)) {
float mix_weight = stack_load_float(stack, mix_weight_offset);
@@ -888,10 +888,10 @@ ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4
if(mix_weight == 0.0f)
return;
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BACKGROUND_ID, sd->svm_closure_weight * mix_weight);
+ weight *= mix_weight;
}
- else
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BACKGROUND_ID, sd->svm_closure_weight);
+
+ background_setup(sd, weight);
}
ccl_device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 node)