diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-11-01 21:00:42 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-11-05 20:13:44 +0300 |
commit | 2c02a04c464c2f5c6e211ceb7b21255eaca7e087 (patch) | |
tree | 005c4b99ecf43db7513e9b5c2dfcaca56e1608a1 /intern/cycles/kernel/svm/svm_closure.h | |
parent | cac3d4d16691d77e8e01f158be07d182e56e9755 (diff) |
Code refactor: remove emission and background closures, sum directly.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index 4268813b263..f1ed9af1064 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -863,6 +863,7 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 node) { uint mix_weight_offset = node.y; + float3 weight = sd->svm_closure_weight; if(stack_valid(mix_weight_offset)) { float mix_weight = stack_load_float(stack, mix_weight_offset); @@ -870,17 +871,16 @@ ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 no if(mix_weight == 0.0f) return; - closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, sd->svm_closure_weight * mix_weight); + weight *= mix_weight; } - else - closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, sd->svm_closure_weight); - sd->flag |= SD_EMISSION; + emission_setup(sd, weight); } ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 node) { uint mix_weight_offset = node.y; + float3 weight = sd->svm_closure_weight; if(stack_valid(mix_weight_offset)) { float mix_weight = stack_load_float(stack, mix_weight_offset); @@ -888,10 +888,10 @@ ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 if(mix_weight == 0.0f) return; - closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BACKGROUND_ID, sd->svm_closure_weight * mix_weight); + weight *= mix_weight; } - else - closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BACKGROUND_ID, sd->svm_closure_weight); + + background_setup(sd, weight); } ccl_device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 node) |