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authorSergey Sharybin <sergey.vfx@gmail.com>2016-02-12 20:33:43 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-03-25 15:55:42 +0300
commit700722f68633d270584af5463a804742537e30ed (patch)
tree5b80a5a51dd278e649647f8d0a64c07d570e8eaa /intern/cycles/kernel/svm/svm_closure.h
parent0e47e0cc9e9b19a30717042d97cb3b8fb50132ff (diff)
Cycles: Cleanup, indent nested preprocessor directives
Quite straightforward, main trick is happening in path_source_replace_includes(). Reviewers: brecht, dingto, lukasstockner97, juicyfruit Differential Revision: https://developer.blender.org/D1794
Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index b24873d9839..3b8db6a2742 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -436,11 +436,11 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
#endif
#ifdef __SUBSURFACE__
-#ifndef __SPLIT_KERNEL__
-# define sc_next(sc) sc++
-#else
-# define sc_next(sc) sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure))
-#endif
+# ifndef __SPLIT_KERNEL__
+# define sc_next(sc) sc++
+# else
+# define sc_next(sc) sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure))
+# endif
case CLOSURE_BSSRDF_CUBIC_ID:
case CLOSURE_BSSRDF_GAUSSIAN_ID:
case CLOSURE_BSSRDF_BURLEY_ID: {
@@ -471,9 +471,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data1 = texture_blur;
sc->data2 = albedo.x;
sc->T.x = sharpness;
-#ifdef __OSL__
+# ifdef __OSL__
sc->prim = NULL;
-#endif
+# endif
sc->N = N;
ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type);
@@ -488,9 +488,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data1 = texture_blur;
sc->data2 = albedo.y;
sc->T.x = sharpness;
-#ifdef __OSL__
+# ifdef __OSL__
sc->prim = NULL;
-#endif
+# endif
sc->N = N;
ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type);
@@ -505,9 +505,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data1 = texture_blur;
sc->data2 = albedo.z;
sc->T.x = sharpness;
-#ifdef __OSL__
+# ifdef __OSL__
sc->prim = NULL;
-#endif
+# endif
sc->N = N;
ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type);