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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-28 00:03:16 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-28 00:03:16 +0400 |
commit | 136d27b350355232ebe4d0a13427777445334b05 (patch) | |
tree | 59c507acfc825bb00675ed7ab519c24a82655ee4 /intern/cycles/kernel/svm/svm_closure.h | |
parent | f5b60afe4ec924f12ec859e4ca51cd8ed9eab3ad (diff) |
Cycles: add some volume nodes, they don't actually do anything, this is just
to give other developers who may want to work on this to get a starting point.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index 68f91408f1f..90636380e43 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -192,6 +192,47 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st } } +__device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int path_flag) +{ + uint type, param1_offset, param2_offset; + +#ifdef __MULTI_CLOSURE__ + uint mix_weight_offset; + decode_node_uchar4(node.y, &type, ¶m1_offset, ¶m2_offset, &mix_weight_offset); + float mix_weight = (stack_valid(mix_weight_offset)? stack_load_float(stack, mix_weight_offset): 1.0f); + + if(mix_weight == 0.0f) + return; +#else + decode_node_uchar4(node.y, &type, ¶m1_offset, ¶m2_offset, NULL); + float mix_weight = 1.0f; +#endif + + float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __int_as_float(node.z); + //float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __int_as_float(node.w); + + switch(type) { + case CLOSURE_VOLUME_TRANSPARENT_ID: { + ShaderClosure *sc = svm_node_closure_get(sd); + svm_node_closure_set_mix_weight(sc, mix_weight); + + float density = param1; + volume_transparent_setup(sd, sc, density); + break; + } + case CLOSURE_VOLUME_ISOTROPIC_ID: { + ShaderClosure *sc = svm_node_closure_get(sd); + svm_node_closure_set_mix_weight(sc, mix_weight); + + float density = param1; + volume_isotropic_setup(sd, sc, density); + break; + } + default: + break; + } +} + __device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 node) { #ifdef __MULTI_CLOSURE__ |