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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-09-28 00:03:16 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-09-28 00:03:16 +0400
commit136d27b350355232ebe4d0a13427777445334b05 (patch)
tree59c507acfc825bb00675ed7ab519c24a82655ee4 /intern/cycles/kernel/svm/svm_closure.h
parentf5b60afe4ec924f12ec859e4ca51cd8ed9eab3ad (diff)
Cycles: add some volume nodes, they don't actually do anything, this is just
to give other developers who may want to work on this to get a starting point.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 68f91408f1f..90636380e43 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -192,6 +192,47 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
}
}
+__device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int path_flag)
+{
+ uint type, param1_offset, param2_offset;
+
+#ifdef __MULTI_CLOSURE__
+ uint mix_weight_offset;
+ decode_node_uchar4(node.y, &type, &param1_offset, &param2_offset, &mix_weight_offset);
+ float mix_weight = (stack_valid(mix_weight_offset)? stack_load_float(stack, mix_weight_offset): 1.0f);
+
+ if(mix_weight == 0.0f)
+ return;
+#else
+ decode_node_uchar4(node.y, &type, &param1_offset, &param2_offset, NULL);
+ float mix_weight = 1.0f;
+#endif
+
+ float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __int_as_float(node.z);
+ //float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __int_as_float(node.w);
+
+ switch(type) {
+ case CLOSURE_VOLUME_TRANSPARENT_ID: {
+ ShaderClosure *sc = svm_node_closure_get(sd);
+ svm_node_closure_set_mix_weight(sc, mix_weight);
+
+ float density = param1;
+ volume_transparent_setup(sd, sc, density);
+ break;
+ }
+ case CLOSURE_VOLUME_ISOTROPIC_ID: {
+ ShaderClosure *sc = svm_node_closure_get(sd);
+ svm_node_closure_set_mix_weight(sc, mix_weight);
+
+ float density = param1;
+ volume_isotropic_setup(sd, sc, density);
+ break;
+ }
+ default:
+ break;
+ }
+}
+
__device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 node)
{
#ifdef __MULTI_CLOSURE__