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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-20 16:18:00 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-20 16:18:00 +0400
commit9a1c1f132de971a840816614a0f4657ef1c12c89 (patch)
treeba7a0e493733275cb2df1855b69b36452322bf28 /intern/cycles/kernel/svm/svm_closure.h
parent3abef3a2e6b77949f2e992baefd660422e3e19fe (diff)
Cycles OSL: most closure code is now shared between OSL and SVM. Also fix
transmission pass and filter glossy option. The BSDF closure class is now more similar to the SVM closures, and includes some flags and labels that are needed to properly categorize the BSDF's for render passes. Phong closure is gone for the moment, needs to be adapated to the new structure still.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h66
1 files changed, 42 insertions, 24 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 0d30792a594..b72fad26a1f 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -23,16 +23,31 @@ CCL_NAMESPACE_BEGIN
__device void svm_node_glossy_setup(ShaderData *sd, ShaderClosure *sc, int type, float eta, float roughness, bool refract)
{
if(type == CLOSURE_BSDF_REFRACTION_ID) {
- if(refract)
- bsdf_refraction_setup(sd, sc, eta);
+ if(refract) {
+ sc->data0 = eta;
+ sd->flag |= bsdf_refraction_setup(sc);
+ }
else
- bsdf_reflection_setup(sd, sc);
+ sd->flag |= bsdf_reflection_setup(sc);
}
else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID) {
- bsdf_microfacet_beckmann_setup(sd, sc, roughness, eta, refract);
+ sc->data0 = roughness;
+ sc->data1 = eta;
+
+ if(refract)
+ sd->flag |= bsdf_microfacet_beckmann_refraction_setup(sc);
+ else
+ sd->flag |= bsdf_microfacet_beckmann_setup(sc);
+ }
+ else {
+ sc->data0 = roughness;
+ sc->data1 = eta;
+
+ if(refract)
+ sd->flag |= bsdf_microfacet_ggx_refraction_setup(sc);
+ else
+ sd->flag |= bsdf_microfacet_ggx_setup(sc);
}
- else
- bsdf_microfacet_ggx_setup(sd, sc, roughness, eta, refract);
}
__device_inline ShaderClosure *svm_node_closure_get(ShaderData *sd)
@@ -91,24 +106,28 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
svm_node_closure_set_mix_weight(sc, mix_weight);
float roughness = param1;
- if(roughness == 0.0f)
- bsdf_diffuse_setup(sd, sc);
- else
- bsdf_oren_nayar_setup(sd, sc, roughness);
+
+ if(roughness == 0.0f) {
+ sd->flag |= bsdf_diffuse_setup(sc);
+ }
+ else {
+ sc->data0 = roughness;
+ sd->flag |= bsdf_oren_nayar_setup(sc);
+ }
break;
}
case CLOSURE_BSDF_TRANSLUCENT_ID: {
ShaderClosure *sc = svm_node_closure_get(sd);
sc->N = N;
svm_node_closure_set_mix_weight(sc, mix_weight);
- bsdf_translucent_setup(sd, sc);
+ sd->flag |= bsdf_translucent_setup(sc);
break;
}
case CLOSURE_BSDF_TRANSPARENT_ID: {
ShaderClosure *sc = svm_node_closure_get(sd);
sc->N = N;
svm_node_closure_set_mix_weight(sc, mix_weight);
- bsdf_transparent_setup(sd, sc);
+ sd->flag |= bsdf_transparent_setup(sc);
break;
}
case CLOSURE_BSDF_REFLECTION_ID:
@@ -120,17 +139,16 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
#endif
ShaderClosure *sc = svm_node_closure_get(sd);
sc->N = N;
+ sc->data0 = param1;
svm_node_closure_set_mix_weight(sc, mix_weight);
- float roughness = param1;
-
/* setup bsdf */
if(type == CLOSURE_BSDF_REFLECTION_ID)
- bsdf_reflection_setup(sd, sc);
+ sd->flag |= bsdf_reflection_setup(sc);
else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID)
- bsdf_microfacet_beckmann_setup(sd, sc, roughness, 1.0f, false);
+ sd->flag |= bsdf_microfacet_beckmann_setup(sc);
else
- bsdf_microfacet_ggx_setup(sd, sc, roughness, 1.0f, false);
+ sd->flag |= bsdf_microfacet_ggx_setup(sc);
break;
}
@@ -193,10 +211,10 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
sc->T = stack_load_float3(stack, data_node.z);
svm_node_closure_set_mix_weight(sc, mix_weight);
- float roughness_u = param1;
- float roughness_v = param2;
+ sc->data0 = param1;
+ sc->data1 = param2;
- bsdf_ward_setup(sd, sc, roughness_u, roughness_v);
+ sd->flag |= bsdf_ward_setup(sc);
break;
}
#endif
@@ -206,8 +224,8 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
svm_node_closure_set_mix_weight(sc, mix_weight);
/* sigma */
- float sigma = clamp(param1, 0.0f, 1.0f);
- bsdf_ashikhmin_velvet_setup(sd, sc, sigma);
+ sc->data0 = clamp(param1, 0.0f, 1.0f);
+ sd->flag |= bsdf_ashikhmin_velvet_setup(sc);
break;
}
default:
@@ -240,7 +258,7 @@ __device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float *
svm_node_closure_set_mix_weight(sc, mix_weight);
float density = param1;
- volume_transparent_setup(sd, sc, density);
+ sd->flag |= volume_transparent_setup(sc, density);
break;
}
case CLOSURE_VOLUME_ISOTROPIC_ID: {
@@ -248,7 +266,7 @@ __device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float *
svm_node_closure_set_mix_weight(sc, mix_weight);
float density = param1;
- volume_isotropic_setup(sd, sc, density);
+ sd->flag |= volume_isotropic_setup(sc, density);
break;
}
default: