diff options
author | Pascal Schön <VanCantus> | 2021-02-22 19:50:13 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2021-02-22 20:33:05 +0300 |
commit | 277b4f4b9377b7d43e730aa3219ee1a82f9885d7 (patch) | |
tree | 68555ed0b1ce05a279b9aa79582462f1d0a6079e /intern/cycles/kernel/svm/svm_closure.h | |
parent | 32073993a8fcd235a5c7a2022dcdd7aef8a49687 (diff) |
Fix Principled BSDF specular color for black base color
Specular color is set to black instead of white inside the Principled BSDF
when the base color is set to fully black. This is contradictory to the sample
code of the Disney BRDF in BRDF Explorer. This patch aligns both
implementations.
Differential Revision: https://developer.blender.org/D10448
Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index 1ae94f1d766..f6bf860631e 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -308,7 +308,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum : make_float3( - 0.0f, 0.0f, 0.0f); // normalize lum. to isolate hue+sat + 1.0f, 1.0f, 1.0f); // normalize lum. to isolate hue+sat float3 tmp_col = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint) + m_ctint * specular_tint; |