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authorGeorge Kyriazis <George.Kyriazis@amd.com>2015-05-09 17:34:30 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-05-09 17:52:40 +0300
commit7f4479da425b2d44a585f1b7b63f91d9dfecef02 (patch)
tree96ae5e7d4e091f89beedcd37609b3769783a00af /intern/cycles/kernel/svm/svm_displace.h
parentf680c1b54a28a02fb86271bca649da0660542e9a (diff)
Cycles: OpenCL kernel split
This commit contains all the work related on the AMD megakernel split work which was mainly done by Varun Sundar, George Kyriazis and Lenny Wang, plus some help from Sergey Sharybin, Martijn Berger, Thomas Dinges and likely someone else which we're forgetting to mention. Currently only AMD cards are enabled for the new split kernel, but it is possible to force split opencl kernel to be used by setting the following environment variable: CYCLES_OPENCL_SPLIT_KERNEL_TEST=1. Not all the features are supported yet, and that being said no motion blur, camera blur, SSS and volumetrics for now. Also transparent shadows are disabled on AMD device because of some compiler bug. This kernel is also only implements regular path tracing and supporting branched one will take a bit. Branched path tracing is exposed to the interface still, which is a bit misleading and will be hidden there soon. More feature will be enabled once they're ported to the split kernel and tested. Neither regular CPU nor CUDA has any difference, they're generating the same exact code, which means no regressions/improvements there. Based on the research paper: https://research.nvidia.com/sites/default/files/publications/laine2013hpg_paper.pdf Here's the documentation: https://docs.google.com/document/d/1LuXW-CV-sVJkQaEGZlMJ86jZ8FmoPfecaMdR-oiWbUY/edit Design discussion of the patch: https://developer.blender.org/T44197 Differential Revision: https://developer.blender.org/D1200
Diffstat (limited to 'intern/cycles/kernel/svm/svm_displace.h')
-rw-r--r--intern/cycles/kernel/svm/svm_displace.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/svm/svm_displace.h b/intern/cycles/kernel/svm/svm_displace.h
index 4a058905a93..8d4b07c9973 100644
--- a/intern/cycles/kernel/svm/svm_displace.h
+++ b/intern/cycles/kernel/svm/svm_displace.h
@@ -25,11 +25,11 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac
uint normal_offset, distance_offset, invert;
decode_node_uchar4(node.y, &normal_offset, &distance_offset, &invert, NULL);
- float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N;
+ float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): ccl_fetch(sd, N);
/* get surface tangents from normal */
- float3 Rx = cross(sd->dP.dy, normal_in);
- float3 Ry = cross(normal_in, sd->dP.dx);
+ float3 Rx = cross(ccl_fetch(sd, dP).dy, normal_in);
+ float3 Ry = cross(normal_in, ccl_fetch(sd, dP).dx);
/* get bump values */
uint c_offset, x_offset, y_offset, strength_offset;
@@ -40,7 +40,7 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac
float h_y = stack_load_float(stack, y_offset);
/* compute surface gradient and determinant */
- float det = dot(sd->dP.dx, Rx);
+ float det = dot(ccl_fetch(sd, dP).dx, Rx);
float3 surfgrad = (h_x - h_c)*Rx + (h_y - h_c)*Ry;
float absdet = fabsf(det);
@@ -65,7 +65,7 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac
ccl_device void svm_node_set_displacement(ShaderData *sd, float *stack, uint fac_offset)
{
float d = stack_load_float(stack, fac_offset);
- sd->P += sd->N*d*0.1f; /* todo: get rid of this factor */
+ ccl_fetch(sd, P) += ccl_fetch(sd, N)*d*0.1f; /* todo: get rid of this factor */
}
CCL_NAMESPACE_END