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authorLukas Stockner <lukas.stockner@freenet.de>2018-07-26 17:48:15 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2018-07-26 18:00:31 +0300
commitd6e769d32e7939e3bbd1986cdc4abd2b13135eab (patch)
tree394509448476044962a264b77b075b0ed3bae789 /intern/cycles/kernel/svm/svm_displace.h
parent1c41dbb079e391a1d684a7dedf40728025ef8839 (diff)
Cycles: Add reflection fix to Bump and Normal Map nodes
While changing the shading normal is a great way to add additional detail to a model, there are some problems with it. One of them is that at grazing angles and/or strong changes to the normal, the reflected ray can end up pointing into the actual geometry, which results in a black spot. This patch helps avoid this by automatically reducing the strength of the bump/normal map if the reflected direction would end up too shallow or inside the geometry. Differential Revision: https://developer.blender.org/D2574
Diffstat (limited to 'intern/cycles/kernel/svm/svm_displace.h')
-rw-r--r--intern/cycles/kernel/svm/svm_displace.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_displace.h b/intern/cycles/kernel/svm/svm_displace.h
index b85eb9c0458..0f5b3abef87 100644
--- a/intern/cycles/kernel/svm/svm_displace.h
+++ b/intern/cycles/kernel/svm/svm_displace.h
@@ -75,6 +75,8 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac
object_normal_transform(kg, sd, &normal_out);
}
+ normal_out = ensure_valid_reflection(sd->Ng, sd->I, normal_out);
+
stack_store_float3(stack, node.w, normal_out);
#endif
}