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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-21 16:52:28 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-21 16:52:28 +0400
commitc3e1fce77552b5626d2939710cb6d0020891d218 (patch)
tree5d59df38ec009f21000a959531129aa511868773 /intern/cycles/kernel/svm/svm_geometry.h
parentea11bc980ad428950efb430618a6de439ffd5951 (diff)
Cycles: add Object Info node, with outputs object location, object/material
pass index, and a random number unique to the instance of the object. This can be useful to give some variation to a single material assigned to multiple instances, either manually controlled through the object index, based on the object location, or randomized for each instance. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Object_Info
Diffstat (limited to 'intern/cycles/kernel/svm/svm_geometry.h')
-rw-r--r--intern/cycles/kernel/svm/svm_geometry.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index 77fe26c809e..dab19983946 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -74,5 +74,25 @@ __device void svm_node_geometry_bump_dy(ShaderData *sd, float *stack, uint type,
#endif
}
+/* Object Info */
+
+__device void svm_node_object_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+{
+ float data;
+
+ switch(type) {
+ case NODE_INFO_OB_LOCATION: {
+ stack_store_float3(stack, out_offset, object_location(kg, sd));
+ return;
+ }
+ case NODE_INFO_OB_INDEX: data = object_pass_id(kg, sd->object); break;
+ case NODE_INFO_MAT_INDEX: data = shader_pass_id(kg, sd); break;
+ case NODE_INFO_OB_RANDOM: data = object_random_number(kg, sd->object); break;
+ default: data = 0.0f; break;
+ }
+
+ stack_store_float(stack, out_offset, data);
+}
+
CCL_NAMESPACE_END