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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 21:04:09 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 21:04:09 +0300 |
commit | 133dfdd704b6a2a4d46337696773b331a44304ea (patch) | |
tree | e7465681db5a8783614fa2617ecb2455f1bef623 /intern/cycles/kernel/svm/svm_geometry.h | |
parent | 7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (diff) |
Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5550
Diffstat (limited to 'intern/cycles/kernel/svm/svm_geometry.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_geometry.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h index a9104643299..4abe0831858 100644 --- a/intern/cycles/kernel/svm/svm_geometry.h +++ b/intern/cycles/kernel/svm/svm_geometry.h @@ -149,7 +149,7 @@ ccl_device void svm_node_particle_info( } case NODE_INFO_PAR_RANDOM: { int particle_id = object_particle_id(kg, sd->object); - float random = hash_int_01(particle_index(kg, particle_id)); + float random = hash_uint2_to_float(particle_index(kg, particle_id), 0); stack_store_float(stack, out_offset, random); break; } |