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author | Mai Lavelle <mai.lavelle@gmail.com> | 2017-04-26 17:22:48 +0300 |
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committer | Mai Lavelle <mai.lavelle@gmail.com> | 2017-04-26 17:48:15 +0300 |
commit | 7c1263c1ee3f4ff18be3a5aab4e02818a361db50 (patch) | |
tree | 976d69574e7ec193e2724dce63c84c1240882749 /intern/cycles/kernel/svm/svm_image.h | |
parent | 90b25392489e884278aead215884e4a85401a926 (diff) |
Cycles: Allow samples to finish in split kernel to avoid artifacts when canceling
Previously canceling a render done by the split kernel could cause artifacts
such as very bright or dark tiles. This was caused by unfinished samples
being included in the output buffer. To avoid this we now wait till all the
currently rendering samples have finished, up to a limit of twice the
expected time for them to finish (currently this is no more than 20 seconds,
but usually its much less). If samples still haven't finished by then we
stop anyways in case there's an endless loop occurring.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_image.h')
0 files changed, 0 insertions, 0 deletions