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authorStefan Werner <stewreo@gmail.com>2017-04-27 10:34:51 +0300
committerStefan Werner <stewreo@gmail.com>2017-04-27 10:35:22 +0300
commitec25060a05e394560ec92388b347c45bd9eba0ed (patch)
tree86bef3c575358707945b35fe8c155848bb9465c8 /intern/cycles/kernel/svm/svm_image.h
parenta6b9bd023b18d8fbf75da6b886312f1ba41302fd (diff)
Unlimited number of textures for Cycles
This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array. Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again. The limits for CUDA Fermi hardware still apply. Reviewers: tod_baudais, InsigMathK, dingto, #cycles Reviewed By: dingto, #cycles Subscribers: dingto, smellslikedonkey Differential Revision: https://developer.blender.org/D2650
Diffstat (limited to 'intern/cycles/kernel/svm/svm_image.h')
-rw-r--r--intern/cycles/kernel/svm/svm_image.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index 76acc9253a1..4b5e4ebac00 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -151,8 +151,10 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
# else
CUtexObject tex = kernel_tex_fetch(__bindless_mapping, id);
/* float4, byte4 and half4 */
- if(id < TEX_START_FLOAT_CUDA_KEPLER)
+ const int texture_type = kernel_tex_type(id);
+ if(texture_type == IMAGE_DATA_TYPE_FLOAT4 || texture_type == IMAGE_DATA_TYPE_BYTE4 || texture_type == IMAGE_DATA_TYPE_HALF4) {
r = kernel_tex_image_interp_float4(tex, x, y);
+ }
/* float, byte and half */
else {
float f = kernel_tex_image_interp_float(tex, x, y);
@@ -166,8 +168,10 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
if(use_alpha && alpha != 1.0f && alpha != 0.0f) {
r_ssef = r_ssef / ssef(alpha);
- if(id >= TEX_NUM_FLOAT4_IMAGES)
+ const int texture_type = kernel_tex_type(id);
+ if(texture_type == IMAGE_DATA_TYPE_BYTE4 || texture_type == IMAGE_DATA_TYPE_BYTE) {
r_ssef = min(r_ssef, ssef(1.0f));
+ }
r.w = alpha;
}
@@ -181,8 +185,9 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
r.x *= invw;
r.y *= invw;
r.z *= invw;
-
- if(id >= TEX_NUM_FLOAT4_IMAGES) {
+
+ const int texture_type = kernel_tex_type(id);
+ if(texture_type == IMAGE_DATA_TYPE_BYTE4 || texture_type == IMAGE_DATA_TYPE_BYTE) {
r.x = min(r.x, 1.0f);
r.y = min(r.y, 1.0f);
r.z = min(r.z, 1.0f);