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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-05 20:43:53 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-05 20:43:53 +0400
commit3863e72c735af5a0fbf07cfe6d5f15dbc46d9850 (patch)
treeb459279e0fad7231c1c166ba5a888494d4d77838 /intern/cycles/kernel/svm/svm_image.h
parenteb11b590a8d5c2152b0f811fc2240aba2e76f6de (diff)
Fix #34679: cycles image texture alpha fringes. New rule is now that color output
will not give straight RGB values if the alpha output is used, so that mixing with a transparent BSDF gives the correct result.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_image.h')
-rw-r--r--intern/cycles/kernel/svm/svm_image.h31
1 files changed, 24 insertions, 7 deletions
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index 0894c9c8290..b2f20366573 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -50,7 +50,7 @@ __device_inline float svm_image_texture_frac(float x, int *ix)
return x - (float)i;
}
-__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb)
+__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha)
{
/* first slots are used by float textures, which are not supported here */
if(id < TEX_NUM_FLOAT_IMAGES)
@@ -88,6 +88,13 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
r += ty*(1.0f - tx)*svm_image_texture_read(kg, offset + ix + niy*width);
r += ty*tx*svm_image_texture_read(kg, offset + nix + niy*width);
+ if(use_alpha && r.w != 1.0f && r.w != 0.0f) {
+ float invw = 1.0f/r.w;
+ r.x *= invw;
+ r.y *= invw;
+ r.z *= invw;
+ }
+
if(srgb) {
r.x = color_srgb_to_scene_linear(r.x);
r.y = color_srgb_to_scene_linear(r.y);
@@ -99,7 +106,7 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
#else
-__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb)
+__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha)
{
float4 r;
@@ -222,6 +229,13 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
}
#endif
+ if(use_alpha && r.w != 1.0f && r.w != 0.0f) {
+ float invw = 1.0f/r.w;
+ r.x *= invw;
+ r.y *= invw;
+ r.z *= invw;
+ }
+
if(srgb) {
r.x = color_srgb_to_scene_linear(r.x);
r.y = color_srgb_to_scene_linear(r.y);
@@ -241,7 +255,8 @@ __device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack
decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &srgb);
float3 co = stack_load_float3(stack, co_offset);
- float4 f = svm_image_texture(kg, id, co.x, co.y, srgb);
+ uint use_alpha = stack_valid(alpha_offset);
+ float4 f = svm_image_texture(kg, id, co.x, co.y, srgb, use_alpha);
if(stack_valid(out_offset))
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
@@ -322,13 +337,14 @@ __device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float *s
uint id = node.y;
float4 f = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ uint use_alpha = stack_valid(alpha_offset);
if(weight.x > 0.0f)
- f += weight.x*svm_image_texture(kg, id, co.y, co.z, srgb);
+ f += weight.x*svm_image_texture(kg, id, co.y, co.z, srgb, use_alpha);
if(weight.y > 0.0f)
- f += weight.y*svm_image_texture(kg, id, co.x, co.z, srgb);
+ f += weight.y*svm_image_texture(kg, id, co.x, co.z, srgb, use_alpha);
if(weight.z > 0.0f)
- f += weight.z*svm_image_texture(kg, id, co.y, co.x, srgb);
+ f += weight.z*svm_image_texture(kg, id, co.y, co.x, srgb, use_alpha);
if(stack_valid(out_offset))
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
@@ -355,7 +371,8 @@ __device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, float
else
uv = direction_to_mirrorball(co);
- float4 f = svm_image_texture(kg, id, uv.x, uv.y, srgb);
+ uint use_alpha = stack_valid(alpha_offset);
+ float4 f = svm_image_texture(kg, id, uv.x, uv.y, srgb, use_alpha);
if(stack_valid(out_offset))
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));