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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-20 19:09:36 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-20 19:09:36 +0400
commit73b79a6763f762ff2999622edd7c70aee69c18e9 (patch)
treec5dfc838e0f61db9c22bddb5e6c3f171953d2453 /intern/cycles/kernel/svm/svm_image.h
parente287c97fea74debb88b73de695b155fb172fa7c6 (diff)
Cycles OSL: light path, texture coordinate, bump and blended box mapping now up
to date and working.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_image.h')
-rw-r--r--intern/cycles/kernel/svm/svm_image.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index 662419418e3..9877856fec2 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -265,7 +265,7 @@ __device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float *s
* between three textures.
*
* the Nxyz values are the barycentric coordinates in an equilateral
- * triangle, which in case of blending in the middle has a smaller
+ * triangle, which in case of blending, in the middle has a smaller
* equilateral triangle where 3 textures blend. this divides things into
* 7 zones, with an if() test for each zone */