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authorDalai Felinto <dfelinto@gmail.com>2011-12-04 03:05:35 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-12-04 03:05:35 +0400
commitd15c5e51a1f05ff9044bda32cb8c47b6dd59426c (patch)
treed9be3165c81c8e78c8927ff2dd3e2c004fdbed42 /intern/cycles/kernel/svm/svm_invert.h
parent7691e05e4099fec676c79f4ffb1f79d52e9e8a8d (diff)
Invert Color Cycles Node
as with the HSV node the OSL code is relying on the (yet to be implemented) autorename. Also the svm code could use mix (svm_lerp) instead: 32 . float3 color_inv = make_float3(1.0f, 1.0f, 1.0f) - color; 35 . . stack_store_float3(stack, out_color, svm_lerp(color_inv, color, factor)); I have a feeling that each node 'program' should have the least program as possible. I'll see with Brecht later. But overall I don't know if that's any fast. And apart from that I think we will need this kind of function to move to a library if multiple functions linked in are not a problem.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_invert.h')
-rw-r--r--intern/cycles/kernel/svm/svm_invert.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_invert.h b/intern/cycles/kernel/svm/svm_invert.h
new file mode 100644
index 00000000000..a14d8ec82fa
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_invert.h
@@ -0,0 +1,40 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+__device float invert(float color, float factor)
+{
+ return factor*(1.0f - color) + (1.0f - factor) * color;
+}
+
+__device void svm_node_invert(ShaderData *sd, float *stack, uint in_fac, uint in_color, uint out_color)
+{
+ float factor = stack_load_float(stack, in_fac);
+ float3 color = stack_load_float3(stack, in_color);
+
+ color.x = invert(color.x, factor);
+ color.y = invert(color.y, factor);
+ color.z = invert(color.z, factor);
+
+ if (stack_valid(out_color))
+ stack_store_float3(stack, out_color, color);
+}
+
+CCL_NAMESPACE_END
+