Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCarlo Andreacchio <carlorules@gmail.com>2014-04-21 16:20:29 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-04-21 16:44:36 +0400
commit7765b73f6d2002b074b7e78985171ef035075fbb (patch)
treeea3bff55c5c71ba4800bb11b044f403928dd3a6d /intern/cycles/kernel/svm/svm_light_path.h
parentf8cd3d974dafe1482c49a87a2ede68d9defe7ef9 (diff)
Cycles: add Transparent Depth output to Light Path node.
This can for example be useful if you want to manually terminate the path at some point and use a color other than black. Reviewed By: brecht Differential Revision: https://developer.blender.org/D454
Diffstat (limited to 'intern/cycles/kernel/svm/svm_light_path.h')
-rw-r--r--intern/cycles/kernel/svm/svm_light_path.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_light_path.h b/intern/cycles/kernel/svm/svm_light_path.h
index 8968146c5e2..da544c63ae0 100644
--- a/intern/cycles/kernel/svm/svm_light_path.h
+++ b/intern/cycles/kernel/svm/svm_light_path.h
@@ -34,6 +34,7 @@ ccl_device void svm_node_light_path(ShaderData *sd, float *stack, uint type, uin
case NODE_LP_backfacing: info = (sd->flag & SD_BACKFACING)? 1.0f: 0.0f; break;
case NODE_LP_ray_length: info = sd->ray_length; break;
case NODE_LP_ray_depth: info = (float)sd->ray_depth; break;
+ case NODE_LP_ray_transparent: info = sd->transparent_depth; break;
}
stack_store_float(stack, out_offset, info);