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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-07 01:05:58 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-07 01:05:58 +0400
commitfb56dbc2afc7c8b6ffc24406ed82cbcbff090da3 (patch)
tree5832366c7147ad6ebc858312ac106b5d1571b5e5 /intern/cycles/kernel/svm/svm_magic.h
parent3bf96250cde08ab9ad717819114b48ccb11c2d5d (diff)
Cycles: procedural texture nodes reorganization. This will break existing files
using them, but rather do it now that I have the chance still. Highlights: * Wood and Marble merged into a single Wave texture * Clouds + Distorted Noise merged into new Noise node * Blend renamed to Gradient * Stucci removed, was mostly useful for old bump * Noise removed, will come back later, didn't actually work yet * Depth setting is now Detail socket, which accepts float values * Scale socket instead of Size socket http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures
Diffstat (limited to 'intern/cycles/kernel/svm/svm_magic.h')
-rw-r--r--intern/cycles/kernel/svm/svm_magic.h60
1 files changed, 33 insertions, 27 deletions
diff --git a/intern/cycles/kernel/svm/svm_magic.h b/intern/cycles/kernel/svm/svm_magic.h
index af847869f6e..65d37937e1e 100644
--- a/intern/cycles/kernel/svm/svm_magic.h
+++ b/intern/cycles/kernel/svm/svm_magic.h
@@ -20,56 +20,54 @@ CCL_NAMESPACE_BEGIN
/* Magic */
-__device_noinline float3 svm_magic(float3 p, int n, float turbulence)
+__device_noinline float3 svm_magic(float3 p, int n, float distortion)
{
- float turb = turbulence/5.0f;
-
float x = sinf((p.x + p.y + p.z)*5.0f);
float y = cosf((-p.x + p.y - p.z)*5.0f);
float z = -cosf((-p.x - p.y + p.z)*5.0f);
if(n > 0) {
- x *= turb;
- y *= turb;
- z *= turb;
+ x *= distortion;
+ y *= distortion;
+ z *= distortion;
y = -cosf(x-y+z);
- y *= turb;
+ y *= distortion;
if(n > 1) {
x= cosf(x-y-z);
- x *= turb;
+ x *= distortion;
if(n > 2) {
z= sinf(-x-y-z);
- z *= turb;
+ z *= distortion;
if(n > 3) {
x= -cosf(-x+y-z);
- x *= turb;
+ x *= distortion;
if(n > 4) {
y= -sinf(-x+y+z);
- y *= turb;
+ y *= distortion;
if(n > 5) {
y= -cosf(-x+y+z);
- y *= turb;
+ y *= distortion;
if(n > 6) {
x= cosf(x+y+z);
- x *= turb;
+ x *= distortion;
if(n > 7) {
z= sinf(x+y-z);
- z *= turb;
+ z *= distortion;
if(n > 8) {
x= -cosf(-x-y+z);
- x *= turb;
+ x *= distortion;
if(n > 9) {
y= -sinf(x-y+z);
- y *= turb;
+ y *= distortion;
}
}
}
@@ -81,27 +79,35 @@ __device_noinline float3 svm_magic(float3 p, int n, float turbulence)
}
}
- if(turb != 0.0f) {
- turb *= 2.0f;
- x /= turb;
- y /= turb;
- z /= turb;
+ if(distortion != 0.0f) {
+ distortion *= 2.0f;
+ x /= distortion;
+ y /= distortion;
+ z /= distortion;
}
return make_float3(0.5f - x, 0.5f - y, 0.5f - z);
}
-__device void svm_node_tex_magic(ShaderData *sd, float *stack, uint4 node)
+__device void svm_node_tex_magic(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
- uint depth, turbulence_offset, co_offset, color_offset;
+ uint depth;
+ uint scale_offset, distortion_offset, co_offset, fac_offset, color_offset;
- decode_node_uchar4(node.y, &depth, &turbulence_offset, &co_offset, &color_offset);
+ decode_node_uchar4(node.y, &depth, &color_offset, &fac_offset, NULL);
+ decode_node_uchar4(node.z, &co_offset, &scale_offset, &distortion_offset, NULL);
+ uint4 node2 = read_node(kg, offset);
float3 co = stack_load_float3(stack, co_offset);
- float turbulence = stack_load_float_default(stack, turbulence_offset, node.z);
+ float scale = stack_load_float_default(stack, scale_offset, node2.x);
+ float distortion = stack_load_float_default(stack, distortion_offset, node2.y);
+
+ float3 color = svm_magic(co*scale, depth, distortion);
- float3 color = svm_magic(co, depth, turbulence);
- stack_store_float3(stack, color_offset, color);
+ if(stack_valid(fac_offset))
+ stack_store_float(stack, fac_offset, average(color));
+ if(stack_valid(color_offset))
+ stack_store_float3(stack, color_offset, color);
}
CCL_NAMESPACE_END