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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-03-08 08:48:14 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-03-10 06:54:05 +0300 |
commit | b66efbecf4780c65833f72ac8de5d18b5bca7e15 (patch) | |
tree | 58f258df9e797f55ad1a77082115989df147e6db /intern/cycles/kernel/svm/svm_mapping.h | |
parent | 623141f339d5066ed6b96ad70ab45fb294e3e612 (diff) |
Code refactor: make Transform always affine, dropping last row.
This save a little memory and copying in the kernel by storing only a 4x3
matrix instead of a 4x4 matrix. We already did this in a few places, and
those don't need to be special exceptions anymore now.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_mapping.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_mapping.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_mapping.h b/intern/cycles/kernel/svm/svm_mapping.h index 0a890545af4..42a7ae9946f 100644 --- a/intern/cycles/kernel/svm/svm_mapping.h +++ b/intern/cycles/kernel/svm/svm_mapping.h @@ -26,7 +26,6 @@ ccl_device void svm_node_mapping(KernelGlobals *kg, ShaderData *sd, float *stack tfm.x = read_node_float(kg, offset); tfm.y = read_node_float(kg, offset); tfm.z = read_node_float(kg, offset); - tfm.w = read_node_float(kg, offset); float3 r = transform_point(&tfm, v); stack_store_float3(stack, out_offset, r); |