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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-18 12:16:04 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-18 12:16:04 +0300
commite5618725fd1ebdf558e963d959eb3950b5a9874c (patch)
treed1e02f93f36aefa5bf6a87ca75b91558a34ae5d1 /intern/cycles/kernel/svm/svm_math.h
parente12c17b3054b9a3d9636268c2a2904ecb9df632b (diff)
Shading: Refactor Math node and use dynamic inputs.
- Implement dynamic inputs. The second input is now unavailable in single operand math operators. - Reimplemenet the clamp option using graph expansion for Cycles. - Clean up code and unify naming between Blender and Cycles. - Remove unused code. Reviewers: brecht Differential Revision: https://developer.blender.org/D5481
Diffstat (limited to 'intern/cycles/kernel/svm/svm_math.h')
-rw-r--r--intern/cycles/kernel/svm/svm_math.h20
1 files changed, 9 insertions, 11 deletions
diff --git a/intern/cycles/kernel/svm/svm_math.h b/intern/cycles/kernel/svm/svm_math.h
index 5920913825b..402290d7218 100644
--- a/intern/cycles/kernel/svm/svm_math.h
+++ b/intern/cycles/kernel/svm/svm_math.h
@@ -16,24 +16,22 @@
CCL_NAMESPACE_BEGIN
-/* Nodes */
-
ccl_device void svm_node_math(KernelGlobals *kg,
ShaderData *sd,
float *stack,
- uint itype,
- uint f1_offset,
- uint f2_offset,
+ uint type,
+ uint inputs_stack_offsets,
+ uint result_stack_offset,
int *offset)
{
- NodeMath type = (NodeMath)itype;
- float f1 = stack_load_float(stack, f1_offset);
- float f2 = stack_load_float(stack, f2_offset);
- float f = svm_math(type, f1, f2);
+ uint a_stack_offset, b_stack_offset;
+ decode_node_uchar4(inputs_stack_offsets, &a_stack_offset, &b_stack_offset, NULL, NULL);
- uint4 node1 = read_node(kg, offset);
+ float a = stack_load_float(stack, a_stack_offset);
+ float b = stack_load_float(stack, b_stack_offset);
+ float result = svm_math((NodeMathType)type, a, b);
- stack_store_float(stack, node1.y, f);
+ stack_store_float(stack, result_stack_offset, result);
}
ccl_device void svm_node_vector_math(KernelGlobals *kg,