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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 20:36:33 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 20:36:33 +0300
commit7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (patch)
treea0643b42154c44abf8999192e0c640b4c02615ae /intern/cycles/kernel/svm/svm_math_util.h
parent6785da095d66c341ca14eeec5c02ab6e4ad2454f (diff)
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap, Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators to the Vector Math node. The Value output has been removed from operators whose output is a vector, and the other way around. All of those removals has been handled properly in versioning code. The patch doesn't include tests for the new operators. Tests will be added in a later patch. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5523
Diffstat (limited to 'intern/cycles/kernel/svm/svm_math_util.h')
-rw-r--r--intern/cycles/kernel/svm/svm_math_util.h95
1 files changed, 65 insertions, 30 deletions
diff --git a/intern/cycles/kernel/svm/svm_math_util.h b/intern/cycles/kernel/svm/svm_math_util.h
index d8804226487..c87ca0defa7 100644
--- a/intern/cycles/kernel/svm/svm_math_util.h
+++ b/intern/cycles/kernel/svm/svm_math_util.h
@@ -16,38 +16,73 @@
CCL_NAMESPACE_BEGIN
-ccl_device float average_fac(float3 v)
-{
- return (fabsf(v.x) + fabsf(v.y) + fabsf(v.z)) / 3.0f;
-}
-
ccl_device void svm_vector_math(
- float *Fac, float3 *Vector, NodeVectorMath type, float3 Vector1, float3 Vector2)
+ float *value, float3 *vector, NodeVectorMathType type, float3 a, float3 b, float scale)
{
- if (type == NODE_VECTOR_MATH_ADD) {
- *Vector = Vector1 + Vector2;
- *Fac = average_fac(*Vector);
- }
- else if (type == NODE_VECTOR_MATH_SUBTRACT) {
- *Vector = Vector1 - Vector2;
- *Fac = average_fac(*Vector);
- }
- else if (type == NODE_VECTOR_MATH_AVERAGE) {
- *Vector = safe_normalize_len(Vector1 + Vector2, Fac);
- }
- else if (type == NODE_VECTOR_MATH_DOT_PRODUCT) {
- *Fac = dot(Vector1, Vector2);
- *Vector = make_float3(0.0f, 0.0f, 0.0f);
- }
- else if (type == NODE_VECTOR_MATH_CROSS_PRODUCT) {
- *Vector = safe_normalize_len(cross(Vector1, Vector2), Fac);
- }
- else if (type == NODE_VECTOR_MATH_NORMALIZE) {
- *Vector = safe_normalize_len(Vector1, Fac);
- }
- else {
- *Fac = 0.0f;
- *Vector = make_float3(0.0f, 0.0f, 0.0f);
+ switch (type) {
+ case NODE_VECTOR_MATH_ADD:
+ *vector = a + b;
+ break;
+ case NODE_VECTOR_MATH_SUBTRACT:
+ *vector = a - b;
+ break;
+ case NODE_VECTOR_MATH_MULTIPLY:
+ *vector = a * b;
+ break;
+ case NODE_VECTOR_MATH_DIVIDE:
+ *vector = safe_divide_float3_float3(a, b);
+ break;
+ case NODE_VECTOR_MATH_CROSS_PRODUCT:
+ *vector = cross(a, b);
+ break;
+ case NODE_VECTOR_MATH_PROJECT:
+ *vector = project(a, b);
+ break;
+ case NODE_VECTOR_MATH_REFLECT:
+ *vector = reflect(a, b);
+ break;
+ case NODE_VECTOR_MATH_DOT_PRODUCT:
+ *value = dot(a, b);
+ break;
+ case NODE_VECTOR_MATH_DISTANCE:
+ *value = distance(a, b);
+ break;
+ case NODE_VECTOR_MATH_LENGTH:
+ *value = len(a);
+ break;
+ case NODE_VECTOR_MATH_SCALE:
+ *vector = a * scale;
+ break;
+ case NODE_VECTOR_MATH_NORMALIZE:
+ *vector = safe_normalize(a);
+ break;
+ case NODE_VECTOR_MATH_SNAP:
+ *vector = floor(safe_divide_float3_float3(a, b)) * b;
+ break;
+ case NODE_VECTOR_MATH_FLOOR:
+ *vector = floor(a);
+ break;
+ case NODE_VECTOR_MATH_CEIL:
+ *vector = ceil(a);
+ break;
+ case NODE_VECTOR_MATH_MODULO:
+ *vector = make_float3(safe_modulo(a.x, b.x), safe_modulo(a.y, b.y), safe_modulo(a.z, b.z));
+ break;
+ case NODE_VECTOR_MATH_FRACTION:
+ *vector = fract(a);
+ break;
+ case NODE_VECTOR_MATH_ABSOLUTE:
+ *vector = fabs(a);
+ break;
+ case NODE_VECTOR_MATH_MINIMUM:
+ *vector = min(a, b);
+ break;
+ case NODE_VECTOR_MATH_MAXIMUM:
+ *vector = max(a, b);
+ break;
+ default:
+ *vector = make_float3(0.0f, 0.0f, 0.0f);
+ *value = 0.0f;
}
}