diff options
author | Thomas Dinges <blender@dingto.org> | 2015-05-28 02:07:37 +0300 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2015-05-28 02:07:37 +0300 |
commit | 46d8bcb617bcc774e6b312e555edba54a3654f75 (patch) | |
tree | 053ab3cb0419408e0b782b250a886e32b114f070 /intern/cycles/kernel/svm/svm_musgrave.h | |
parent | 20f6a0f2d7318b946eaa0ac09ea64d3188a093ed (diff) |
Cleanup: Remove unused Noise Basis texture code.
Same as last commit, code is unused and this one actually would have required some fixes,
as these variants output values outside the 0-1 value range, which doesn't fit Cycles shader design.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_musgrave.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_musgrave.h | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/intern/cycles/kernel/svm/svm_musgrave.h b/intern/cycles/kernel/svm/svm_musgrave.h index 2a0a8e0e87d..09eba31945e 100644 --- a/intern/cycles/kernel/svm/svm_musgrave.h +++ b/intern/cycles/kernel/svm/svm_musgrave.h @@ -25,7 +25,7 @@ CCL_NAMESPACE_BEGIN * from "Texturing and Modelling: A procedural approach" */ -ccl_device_noinline float noise_musgrave_fBm(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves) +ccl_device_noinline float noise_musgrave_fBm(float3 p, float H, float lacunarity, float octaves) { float rmd; float value = 0.0f; @@ -53,7 +53,7 @@ ccl_device_noinline float noise_musgrave_fBm(float3 p, NodeNoiseBasis basis, flo * octaves: number of frequencies in the fBm */ -ccl_device_noinline float noise_musgrave_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves) +ccl_device_noinline float noise_musgrave_multi_fractal(float3 p, float H, float lacunarity, float octaves) { float rmd; float value = 1.0f; @@ -82,7 +82,7 @@ ccl_device_noinline float noise_musgrave_multi_fractal(float3 p, NodeNoiseBasis * offset: raises the terrain from `sea level' */ -ccl_device_noinline float noise_musgrave_hetero_terrain(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset) +ccl_device_noinline float noise_musgrave_hetero_terrain(float3 p, float H, float lacunarity, float octaves, float offset) { float value, increment, rmd; float pwHL = powf(lacunarity, -H); @@ -117,7 +117,7 @@ ccl_device_noinline float noise_musgrave_hetero_terrain(float3 p, NodeNoiseBasis * offset: raises the terrain from `sea level' */ -ccl_device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset, float gain) +ccl_device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, float H, float lacunarity, float octaves, float offset, float gain) { float result, signal, weight, rmd; float pwHL = powf(lacunarity, -H); @@ -154,7 +154,7 @@ ccl_device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNois * offset: raises the terrain from `sea level' */ -ccl_device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset, float gain) +ccl_device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, float H, float lacunarity, float octaves, float offset, float gain) { float result, signal, weight; float pwHL = powf(lacunarity, -H); @@ -183,18 +183,16 @@ ccl_device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, NodeNois ccl_device float svm_musgrave(NodeMusgraveType type, float dimension, float lacunarity, float octaves, float offset, float intensity, float gain, float3 p) { - NodeNoiseBasis basis = NODE_NOISE_PERLIN; - if(type == NODE_MUSGRAVE_MULTIFRACTAL) - return intensity*noise_musgrave_multi_fractal(p, basis, dimension, lacunarity, octaves); + return intensity*noise_musgrave_multi_fractal(p, dimension, lacunarity, octaves); else if(type == NODE_MUSGRAVE_FBM) - return intensity*noise_musgrave_fBm(p, basis, dimension, lacunarity, octaves); + return intensity*noise_musgrave_fBm(p, dimension, lacunarity, octaves); else if(type == NODE_MUSGRAVE_HYBRID_MULTIFRACTAL) - return intensity*noise_musgrave_hybrid_multi_fractal(p, basis, dimension, lacunarity, octaves, offset, gain); + return intensity*noise_musgrave_hybrid_multi_fractal(p, dimension, lacunarity, octaves, offset, gain); else if(type == NODE_MUSGRAVE_RIDGED_MULTIFRACTAL) - return intensity*noise_musgrave_ridged_multi_fractal(p, basis, dimension, lacunarity, octaves, offset, gain); + return intensity*noise_musgrave_ridged_multi_fractal(p, dimension, lacunarity, octaves, offset, gain); else if(type == NODE_MUSGRAVE_HETERO_TERRAIN) - return intensity*noise_musgrave_hetero_terrain(p, basis, dimension, lacunarity, octaves, offset); + return intensity*noise_musgrave_hetero_terrain(p, dimension, lacunarity, octaves, offset); return 0.0f; } |